Table 12.
Summary of results.
| Research question and question keywords | Result | |
| 1 | ||
|
|
Categories | Category classification: 6 categories |
|
|
Play types | Play types: software (80%), hardware (12%), and Big game or ARGa (8%) |
|
|
Published year | High proportion of published year: 2014 and 2015 |
| 2 | ||
|
|
PLEXb fun factors distribution | High proportion of PLEX fun factors: challenge and completion; low proportion of PLEX fun factors: cruelty, submission, subversion, suffering, and thrill |
|
|
Correlation each category | Correlation analysis: distribution of PLEX fun factors was similar in each category (a positive correlation for each category) |
| 3 | ||
|
|
Game mechanics distribution | High proportion of game mechanics: point, progress, and leaderboard; proportion of game mechanics was similarly distributed and used |
|
|
Correlation each category | Correlation analysis: distribution of game mechanics was similar in each category (a positive correlation for each category) |
aARG: alternative reality game.
bPLEX: playful user experience.