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. 2018 Nov 29;6(4):e10252. doi: 10.2196/10252

Table 3.

Gamification strategies in Cigbreak, including their location in the app.

Gamification strategy Description Location in the app
Goal setting Players are asked to set or agree on goals and to set a quit date Diary
Capacity to overcome challenges The diary contains missions and challenges, for example calling a quit line or contacting their local pharmacy for advice on using approved medications; The game involves players increasing speed and avoiding objects when slicing cigarettes Diary; Game
Feedback Players are given feedback on outcomes of their behavior, for example, the number of days smoke-free and number of cigarettes smoked; Players are provided with a score for number of cigarettes sliced Diary; Game
Reinforcement Players are rewarded with trophies for setting quit date and for not smoking Diary; Game
Comparing progress Players are asked to share their scores with their friends on Facebook. Friends can compare scores and trophies Game; Diary
Social connectivity Players can connect with friends for social support via Facebook Diary; Game
Fun and playfulness Players break cigarettes that dance upward from a generic cigarette pack while trying to avoid breaking any vegetables. Players are rewarded with gold, silver, and bronze stars for breaking the required number of cigarettes Game