Table 3.
Gamification strategies in Cigbreak, including their location in the app.
Gamification strategy | Description | Location in the app |
Goal setting | Players are asked to set or agree on goals and to set a quit date | Diary |
Capacity to overcome challenges | The diary contains missions and challenges, for example calling a quit line or contacting their local pharmacy for advice on using approved medications; The game involves players increasing speed and avoiding objects when slicing cigarettes | Diary; Game |
Feedback | Players are given feedback on outcomes of their behavior, for example, the number of days smoke-free and number of cigarettes smoked; Players are provided with a score for number of cigarettes sliced | Diary; Game |
Reinforcement | Players are rewarded with trophies for setting quit date and for not smoking | Diary; Game |
Comparing progress | Players are asked to share their scores with their friends on Facebook. Friends can compare scores and trophies | Game; Diary |
Social connectivity | Players can connect with friends for social support via Facebook | Diary; Game |
Fun and playfulness | Players break cigarettes that dance upward from a generic cigarette pack while trying to avoid breaking any vegetables. Players are rewarded with gold, silver, and bronze stars for breaking the required number of cigarettes | Game |