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. 2018 Dec 4;6(4):e19. doi: 10.2196/games.9944

Table 5.

General evaluation of the app by the respondents.

General evaluation of the app Mean (SD)
“Utilization of the app is easy and clear.” 4 (1.2)
“By using the app, I received novel and relevant information.” 3.9 (1.2)
“Visual realization fits the topic of substance use.” 3.6 (1.4)
“I think that the use of this app can change the user’s attitudes toward both legal and illegal substances.” 3.6 (1.4)
“The app is intriguing and entertaining.” 3.5 (1.3)
“The structure of the app is diverse and captures the user’s attention.” 3.4 (1.3)
“I think that the use of the app might facilitate treatment seeking among substance users.” 3.3 (1.3)
“The quality of visual realization is high.” 3.3 (1.3)
“I think that the use of this app helps in decreasing the frequency of substance use.” 3.3 (1.4)
“The app helps in the destigmatization of substance users.” 3.2 (1.4)
“The app helps in the promotion of exercise.” 3.1 (1.4)
“The app increases empathy and tolerance.” 3.1 (1.4)