Skip to main content
. 2018 Dec 7;15(12):2774. doi: 10.3390/ijerph15122774

Table 1.

Comparing Stratified Profiles of Overall Sample Subgroups and Gambler Subgroups.

Overall Sample Subgroups Gambler Subgroups
Non-Gambler (n = 817) Recent Gambler (n = 183) Non-GD (n = 168) Probable GD (n = 19)
Age U = 56297.00, z = −1.63, p = 0.10 U = 1075.50, z = −1.10, p = 0.27
  [M (SD)] 39.60 (15.39) 41.51 (15.11) 41.09 (14.87) 45.29 (17.13)
Sex χ2(1) = 42.31, p < 0.001 χ2(1) = 3.26, p = 0.07
  [Male] 39.2% 65.6% 63.4% 84.2%
Educational attainment U = 64558.00, z = −1.99, p = 0.05 U = 884.50, z = −2.56, p = 0.01
  Primary or below 13.1% 20.0% 17.7% 41.3%
  Junior secondary 15.1% 16.7% 16.0% 23.5%
  Senior secondary 28.3% 24.4% 25.2% 17.6%
  Tertiary 43.5% 38.9% 41.1% 17.6%
Working status χ2(3) = 3.49, p = 0.32 χ2(3) = 1.39, p = 0.71
  Full-time 62.0% 65.2% 64.4% 72.2%
  Part-time 5.7% 7.7% 7.4% 11.1%
  Student 9.6% 6.1% 6.1% 5.6%
  Other 22.7% 21.0% 22.1% 11.1%
Casino Employee χ2(1) = 0.002, p = 0.97 χ2(1) = 1.54, p = 0.22
  [Yes%] 11.6% 13.1% 13.7% 5.3%
Gambling expense a U = 671.50, z = −3.59, p < 0.001
  [Mdn] $12.37–61.76 $12.37–61.76 $123.76–247.40
Resilience t (996) = −0.10, p = 0.92 t (181) = 0.12, p = 0.91
  [M (SD)] 2.59 (0.67) 2.59 (0.68) 2.59 (0.68) 2.57 (0.70)
Purpose in life t (998) = −0.90, p = 0.37 t (181) = 0.41, p = 0.69
  [M (SD)] 3.36 (0.64) 3.32 (0.61) 3.32 (0.60) 3.26 (0.65)
Mental health problems
Depression χ2(1) = 0.48, p = 0.49 χ2(1) = 9.49, p = 0.01
  DASS < 14 [n (%)] 722 (88.4%) 165 (90.2%) 151 (92.1%) 14 (73.7%)
  DASS ≥ 14 [n (%)] 95 (11.6%) 18 (9.8%) 13 (7.9%) 5 (26.3%)
Anxiety χ2(1) = 0.27, p = 0.61 χ2(1) = 2.54, p = 0.11
  DASS < 10 [n (%)] 648 (79.3%) 142 (77.6%) 130 (79.3%) 12 (63.2%)
  DASS ≥ 10 [n (%)] 169 (20.7%) 41 (22.4%) 34 (20.7%) 7 (36.8%)
IGD b χ2(1) = 1.47, p = 0.23 χ2(1) = 13.44, p < 0.001
  DSM-5 < 5 [n (%)] 344 (96.4%) 104 (93.7%) 94 (96.9%) 10 (71.4%)
  DSM-5 ≥ 5 [n (%)] 13 (3.6%) 7 (6.3%) 3 (3.1%) 4 (28.6%)

Note. GD—Gambling Disorder, IGD—Internet Gaming Disorder. a The gambling expense has been converted from local currency to US dollars. b The total IGD sample (n = 468) includes only past-year online gamers.