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. Author manuscript; available in PMC: 2019 Dec 1.
Published in final edited form as: Psychiatry Res. 2018 Oct 9;270:496–502. doi: 10.1016/j.psychres.2018.10.014

Figure 2. Sample scenes from MASI-VR.

Figure 2.

All environments display the number of completed missions (in green), failed missions (in red), and mission target (red text below mission count) on the upper left side of the screen. (A) Participants explore the virtual environment (shown, cafeteria). (B) Participants must select avatars to approach and interact with (shown, bus stop) (C) Once an avatar is selected, participants must fixate on the avatar prior to initiating a conversation (shown, grocery store). (D) The participant receives feedback after selecting a conversation topic and exchanging with the avatar (shown, grocery store).