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. 2018 Apr 5;47(1):71–83. doi: 10.1007/s10802-018-0422-x

Table 2.

Prevalence of symptoms of Internet gaming disorder among 10-year olds

Percentage (95% CI) OR gender (95% CI)
Total (n = 740) Males (n = 360) Females (n = 380)
DSM-5 symptoms of IGDa
 1. Preoccupation with Internet games 7.5 (5.3–9.5) 11.4 (7.7–15.2) 4.0 (1.8–6.1) 3.1 (1.6–6.2)
 2. Withdrawal 2.1 (1.1–3.2) 2.7 (0.9–4.4) 1.7 (0.4–2.9) 1.6 (0.6–5.6)
 3. Tolerance 22.6 (19.2–25.9) 28.4 (23.1–33.7) 17.4 (13.2–21.6) 1.9 (1.3–2.8)
 4. Unsuccessful attempts to control 17.9 (14.8–21.0) 22.9 (18.0–27.9) 13.4 (9.7–17.1) 1.9 (1.3–3.0)
 5. Loss of interest 2.5 (1.2–3.7) 4.1 (1.8–6.5) 1.0 (0.1–1.9) 4.4 (1.4–13.5)
 6. Continued excessive use despite psychosocial problems 2.3 (1.0–3.6) 4.2 (1.7–6.8) .6 (0.03–1.5) 7.4 (1.5–38.0)
 7. Deception 4.4 (2.8–6.0) 5.0 (2.5–7.5) 3.8 (1.8–5.9) 1.3 (0.6–2.8)
 8. Escape or relieve negative mood 15.0 (12.2–17.9) 18.5 (14.0–23.0) 12.0 (8.4–15.5) 1.7 (1.1–2.6)
 9. Jeopardized or lost relationship or educational career opportunity 1.8 (0.7–2.9) 2.8 (0.8–4.8) 0.9 (0.0–1.7) 3.3 (1.00–11.0)
Number of symptoms1) 0.7 (0.6–0.8) 0.9 (0.8–1.1) 0.5 (0.4–0.6) 0.4 (0.2–0.6)
Internet gaming disorder diagnosis 1.7 (0.7–2.7) 3.0 (1.0–5.0) 0.5 (0.0–1.2) 6.0 (1.4–25.0)

aIGD = Internet Gaming Disorder