Skip to main content
. 2019 Jan 10;7(1):e10071. doi: 10.2196/10071

Table 4.

Satisfaction with the game at 1-month follow-up (n=8).

Item and response Value, n (%)
The game kept my attention.

Strongly agree or agree 6 (75)
Neither agree nor disagree 0 (0)
Disagree or strongly disagree 2 (25)
The game has been fun to use.

Strongly agree or agree 5 (63)
Neither agree nor disagree 2 (25)
Disagree or strongly disagree 1 (13)
I could relate to the characters as they dealt with smoking temptations.

Strongly agree or agree 7 (88)
Neither agree nor disagree 0 (0)
Disagree or strongly disagree 1 (13)
I got interested in the characters’ stories.

Strongly agree 5 (63)
Neither agree nor disagree 1 (13)
Disagree or strongly disagree 2 (25)
How much did you learn from the game about ways to help you cope with smoking urges?

I learned a lot 4 (50)
I learned a moderate amount 2 (25)
I learned a little bit 2 (25)
I didn’t learn much at all 0 (0)
Playing the game helped me cope with urges to smoke.

Strongly agree 5 (63)
Neither agree nor disagree 0 (0)
Disagree or strongly disagree 3 (38)
How likely are you to apply what you learned in the game to real like smoking temptations?

Extremely likely or likely 4 (50)
Likely 2 (25)
Neither likely nor unlikely 2 (25)
Unlikely or extremely unlikely 0 (0)
How would you rate your experience with this game session?

Extremely satisfied 2 (25)
Satisfied 3 (38)
Neither satisfied nor dissatisfied 2 (25)
Dissatisfied or extremely dissatisfied 1 (13)
In terms of length, the game sessions:

Took too long 2 (25)
Were just about right 6 (75)
Were too short 0 (0)
How useful were the game cards in helping you cope with smoking urges?

Extremely helpful 2 (25)
Very helpful 2 (25)
Moderately helpful 1 (13)
A little bit helpful 1 (13)
Not at all helpful 2 (25)
In the past month, how many days did you look at the deck of QuitIT cards?

0 3 (38)
1-4 2 (25)
5-19 0 (0)
20+ 2 (25)
Missing 1 (13)