Table 2.
Details of the video game interventions in included articles
Author | VG equipment | Session duration | Frequency | VG intervention duration | VG intervention setting |
---|---|---|---|---|---|
Ashkenazi et al. [35] | PlayStation2 EyeToya | 60mins (45mins video games)b | 1x week (total of 10 sessions) | 12 weeks | Unclear |
Bonney et al. [36] | Nintendo Wiid | 45mins | 1x week | 14 weeks | School |
Bonney et al. [37] | Nintendo Wii | 20mins | 2x week | 5 weeks | School |
Bonney et al. [38] | Nintendo Wii | 20mins | 2x week | 5 weeks | School |
Bonney et al. [39] | Nintendo Wiid | 45mins | 1x week | 14 weeks | School |
Ferguson et al. [40] | Nintendo Wii | 30mins | 3x week | 6 weeks | School |
Hammond et al. [41] | Nintendo Wii | 10mins | 3x week | 4 weeks | School |
Howie et al. [42] | PlayStation3 Move and Eye, Xbox 360 Kinect | Minimum of 20mins | Most days (minimum of 4–5 days) | 16 weeks | Home-based |
Jelsma et al. [43] | Nintendo Wii | 30mins | 3x week | 6 weeks | Schoolc |
Jelsma et al. [44] | Nintendo Wii | 30mins | 3x week | 6 weeks | Schoolc |
Ju et al. [45] | Nintendo Wiie | 45mins | 3x week | 4 weeks | Schoolc |
Mombarg et al. [46] | Nintendo Wii | 30mins | 3x week | 6 weeks | School |
Smits-Engelsman et al. [48] | Nintendo Wii | 20mins | 2x week | 5 weeks | School |
Smits-Engelsman et al. [47] | Nintendo Wii | 20mins | 2x week | 5 weeks | School |
Straker et al. [49] | PlayStation3 Move and Eye, Xbox 360 Kinect | Minimum of 20mins | Most days (minimum of 4–5 days) | 16 weeks | Home-based |
VG, video game; asome games played with parents, some on different surfaces to increase instability; blast 15 min of session was for goal-directed tasks (e.g. riding a bicycle) and as such video games were only played for 45 min per session; cdetermined after contacting author; dintervention with the Nintendo Wii also included weighted backpacks to augment body mass and a wooden platform to raise the centre of mass; eused custom-made games that integrated with the Nintendo Wii