Table 3.
Body structure and function outcomes after video game intervention
Author | Control or Comparison group | Experimental group | Outcome measure | Experiment improvement? | Effect over control? | ||
---|---|---|---|---|---|---|---|
N | Intervention | N | Video game intervention | ||||
Level 2: Strength | |||||||
Bonney et al. [36] | 22 | Task-oriented Training | 21 | Nintendo Wii | 1 FSM item | ✔ | No diff |
Isometric Strengthd | ✔ | No diff | |||||
Bonney et al. [38]e | – | – | 57 | Nintendo Wii | FSM items | ✔ | N/A |
Level 3: Strength | |||||||
Ferguson et al. [40] | 27 | Neuromotor training | 19 | Nintendo Wii | FSM total score | ✖ | ✖a |
FSM items | ✔b | ✖a | |||||
Isometric Strengthd | ✖ | ✖ | |||||
Smits-Engelsman et al. [47]e | – | – | 17 | Nintendo Wii | FSM lower limb items | ✔ | N/A |
Level 2: Anaerobic performance | |||||||
Bonney et al. [36] | 22 | Task-oriented Training | 21 | Nintendo Wii | 10x5m sprints | ✔ | No diff |
10x5m slalom sprints | ✔ | No diff | |||||
Bonney et al. [38]e | – | – | 57 | Nintendo Wii | 10x5m sprints | ✖ | N/A |
10x5m slalom sprints | ✔ | N/A | |||||
Level 3: Anaerobic performance | |||||||
Ferguson et al. [40] | 27 | Neuromotor training | 19 | Nintendo Wii | Muscle Power Sprint Test | ✔ | ✖a |
Smits-Engelsman et al. [47]e | – | – | 17 | Nintendo Wii | 10x5m sprints | ✔ | N/A |
10x5m slalom sprints | ✔ | N/A | |||||
Level 2: Aerobic fitness | |||||||
Bonney et al. [36] | 22 | Task-oriented Training | 21 | Nintendo Wii | 20 m shuttle run test | ✖ | ✖ |
Level 3: Aerobic fitness | |||||||
Ferguson et al. [40] | 27 | Neuromotor training | 19 | Nintendo Wii | 20 m shuttle run test | ✖ | ✖a |
Level 2: Static and dynamic balance (force plate) | |||||||
Ju et al. [45] | 12 | No intervention | 12 | Nintendo Wii | Static force plate measures | ✔c | ✔c |
Dynamic force plate measures | ✔ | ✔ | |||||
Straker et al. [49] | 21 | No intervention | 21 | PlayStation3 Move and Eye | Static force plate measures | NR | No diff |
Xbox 360 Kinect |
✔, significant improvement/effect; ✖, no significant improvement/effect; ✖a, control/comparison group had significantly greater improvements; No diff, no difference between experimental and comparison/control group; N/A, not applicable due to study design; NR, not reported in article; FSM, Functional Strength Measure; bone item out of eight (lifting a box) showed significant improvement after experimental intervention; cduration of single leg standing showed significant experimental improvements and effect over control, but no improvements were shown for the centre of pressure trajectory in either group; disometric strength taken from the knee extensors, ankle plantarflexors and ankle dorsiflexors by Bonney et al. [36] and from the elbow flexors, elbow extensors, knee extensors and grip strength by Ferguson et al. [40]; econtrol/comparison group included typically developing children or variation of video game intervention