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. 2019 Jan 11;12(1):1548005. doi: 10.1080/16549716.2018.1548005

Table 2.

Summary of the iterative process of game development.

Phase Approach Games Learnings Impact on game development
Phase 1 – Game conceptualization Expert consultation and rapid review of cognitive and gaming literature N/A
  • Identified memory, reasoning, response inhibition, divided attention, visual form perception and visual integration as domains of cognition integral to learning

  • Numerous games testing individual cognitive domains are available off-the-shelf and have a wide range of front-end graphics, music and user interfaces

  • Identified off-the-shelf games that primarily assess each of these domains.

  • Multiple games testing the same cognitive domain were identified to enable characterization of front end features that are attractive/distracting to children

Phase 2 – Formative visits Household visits stage 1 (N = 10) Off-the-shelf games targeting the domains identified during conceptualization
  • Children were easily engaged by tablet-based games for 20–30 minutes

  • Tapping on tablets came naturally, drag-and-drop is a tougher gesture

  • Identified elements of game interface that were conducive or distracting for gameplay

  • Identified the importance of use of narrative, music and positive reinforcement

  • Designed game to be 20–30 minutes long

  • Administered tapping games first followed by drag-and-drop games

  • Used elements of game design that were conducive for game play

  • Integrated an upbeat musical soundtrack and confetti/applause as positive feedback; brainstormed potential narratives that would engage children

Household visits stage 2
(N = 10)
Alpha versions of game being developed in this study
  • Some games showed saturation of child performance while others were too difficult

  • Children enjoyed the preliminary narrative tested

  • Number and order of difficulty levels in each game and their timers determined

  • Independent games integrated into a first-person narrative

Phase 3 – Pilot study Household visits
(N = 100)
Beta version of game being developed in this study
  • Number of children playing game levels decreases as difficulty increases

  • Accuracy decreases as difficulty increases

  • Completion time increases as difficulty increases

  • DEvelopmental Assessment on an E-Platform (DEEP) ready for validation against a gold standard measure of development