Phase 1 – Game conceptualization |
Expert consultation and rapid review of cognitive and gaming literature |
N/A |
Identified memory, reasoning, response inhibition, divided attention, visual form perception and visual integration as domains of cognition integral to learning
Numerous games testing individual cognitive domains are available off-the-shelf and have a wide range of front-end graphics, music and user interfaces
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Identified off-the-shelf games that primarily assess each of these domains.
Multiple games testing the same cognitive domain were identified to enable characterization of front end features that are attractive/distracting to children
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Phase 2 – Formative visits |
Household visits stage 1 (N = 10) |
Off-the-shelf games targeting the domains identified during conceptualization |
Children were easily engaged by tablet-based games for 20–30 minutes
Tapping on tablets came naturally, drag-and-drop is a tougher gesture
Identified elements of game interface that were conducive or distracting for gameplay
Identified the importance of use of narrative, music and positive reinforcement
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Designed game to be 20–30 minutes long
Administered tapping games first followed by drag-and-drop games
Used elements of game design that were conducive for game play
Integrated an upbeat musical soundtrack and confetti/applause as positive feedback; brainstormed potential narratives that would engage children
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Household visits stage 2 (N = 10) |
Alpha versions of game being developed in this study |
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Phase 3 – Pilot study |
Household visits (N = 100) |
Beta version of game being developed in this study |
Number of children playing game levels decreases as difficulty increases
Accuracy decreases as difficulty increases
Completion time increases as difficulty increases
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