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. 2018 Dec 19;15(1):21–30. doi: 10.1089/chi.2018.0156

Table 1.

Association between Adiposity Severity and Gaming Characteristics

  Overweight, obesity, or class 2 severe obesity [BMI ≥85 and <140% above the 95%, n (%)] Class 3 severe obesity [BMI ≥140% above the 95%, n (%)] p
Average daily hours of gaming     0.002
 <2 hours 65 (30.1) 47 (28.5)  
 2 to <4 hours 68 (31.5) 27 (16.4)  
 4 to <6 hours 40 (18.5) 37 (22.4)  
 ≥6 hours 43 (19.9) 54 (32.7)  
Meets problem gaming criteria     0.38
 Yes 20 (8.6) 20 (11.2)  
 No 213 (91.4) 159 (88.8)  
Has TV in bedroom     0.004
 No 87 (37.3) 43 (25.1)  
 Yes 146 (62.7) 136 (75.9)  
Most frequent location for gaming     0.49
 Bedroom 119 (51.1) 99 (55.3)  
 Another room in home 99 (42.5) 66 (36.9)  
 Outside of home 15 (6.4) 14 (7.8)  
Most frequent gaming companion     0.34
 Plays alone 106 (45.5) 88 (49.1)  
 Family members 66 (28.3) 37 (20.7)  
 Friends 34 (14.6) 32 (17.9)  
 Online gamers 27 (11.6) 22 (12.3)  
Most frequently used gaming device     0.03
 Video game console 63 (27.0) 69 (38.5)  
 Movement-based console 14 (6.0) 9 (5.0)  
 Handheld device 16 (6.9) 7 (3.9)  
 Computer 28 (12.0) 17 (9.5)  
 Tablet 44 (18.9) 18 (10.1)  
 Mobile phone 68 (29.2) 59 (33.0)  
Plays video games with mature ratings     0.24
 No 164 (70.4) 115 (64.2)  
 Yes 69 (29.6) 64 (35.8)  
Parents use games as a reward     0.93
 No 196 (84.1) 150 (83.8)  
 Yes 37 (15.9) 29 (16.2)  
Parents limit type of games played     0.006
 No 195 (83.7) 166 (92.7)  
 Yes 38 (16.3) 13 (7.3)  
Parents limit gaming time on school days     0.15
 No 147 (63.1) 125 (69.8)  
 Yes 86 (36.9) 54 (30.2)  
Parents limit gaming time on weekends     0.74
 No 183 (78.5) 143 (79.9)  
 Yes 50 (21.6) 36 (20.1)  
Parents limit who teen can play with     0.11
 No 215 (92.3) 172 (96.1)  
 Yes 18 (7.7) 7 (3.9)  
Teen believes that gaming affects weight     0.94
 No 170 (73.0) 130 (72.6)  
 Yes 63 (27.0) 49 (27.4)