Table 5.
Advantages | Disadvantages | Immersive | |||
---|---|---|---|---|---|
Haptic | Visual | Environments | |||
Box | Realistic force feedback Realistic 3D perception Cost-effective Portable and easy to use |
Low integration Lack of objective assessment Low immersion Without OR environment |
III | I | I |
| |||||
VR | Objective assessment High interactivity Unlimited use |
Low immersion Without OR environment Low 3D perception |
I | I | I |
| |||||
CVR | Objective assessment High interactivity High immersion Motion track (HMD) |
Virtual OR environment Narrow FOV Low 3D perception |
I | II | II |
| |||||
AR | Objective assessment High interactivity High immersion Realistic 3D perception |
Low immersion Without OR environment Environmental influence |
I | I | I |
| |||||
MR | 100% OR environment Objective assessment High interactivity High immersion |
OR environment distortion Narrow FOV |
I | III | III |