Table 2.
Year 2008 | Year 2010 | Year 2012 | |
---|---|---|---|
OR (CI) | OR (CI) | OR (CI) | |
Model 1 | |||
Gender (boys as reference) | 0.85 (0.70–1.03) | 0.68 (0.66–0.83) | 0.70 (0.56–0.88) |
Total computer hours | 0.91 (0.83–0.99) | 0.93 (0.84–1.03) | 1.02 (0.90–1.15) |
Model 2 (hours/day) | |||
Gender (boys as reference) | 1.17 (0.92–1.49) | 0.88 (0.69–1.13) | 0.91 (0.68–1.23) |
Social media/chatting | 0.83 (0.79–0.86) | 0.82 (0.77–0.86) | 0.83 (0.77–0.88) |
Computer games | 1.03 (0.99–1.07) | 1.00 (0.96–1.05) | 1.05 (1.00–1.10) |
Model 3 (hours/day) | |||
Gender (boys as reference) | 1.19 (0.93–1.51) | 0.91 (0.70–1.17) | 0.96 (0.71–1.29) |
Social media/chatting | 0.83 (0.79–0.86) | 0.81 (0.77–0.86) | 0.82 (0.76–0.88) |
Computer games weekdays | 0.94 (0.80–1.10) | 0.87 (0.77–1.00) | 0.96 (0.84–1.11) |
Computer games weekends | 1.13 (0.98–1.30) | 1.13 (1.00–1.28) | 1.15 (1.00–1.32) |
Note. Model 1 includes total computer time, Model 2 includes social media/chatting and computer games, and Model 3 includes computer games divided into weekdays and weekends. The models are adjusted for covariates including country of birth, family substance problems, conflicts between parents, physical abuse, number of friends, status among friends, psychosomatic problems, sleeping problems, use of cannabis and use of other drugs.