Table 3.
Year 2008 | Year 2010 | Year 2012 | |
---|---|---|---|
OR (CI) | OR (CI) | OR (CI) | |
Gender (boys as reference) | 0.98 (0.78–1.23) | 0.81 (0.64–1.03) | 0.84 (0.64–1.12) |
Social media/chatting | 0.57 (0.45–0.73) | 0.57 (0.44–0.72) | 0.53 (0.41–0.67) |
Computer games weekdays only | 0.54 (0.27–1.08) | 0.78 (0.48–1.28) | 1.14 (0.66–1.95) |
Computer games weekends only | 1.07 (0.76–1.53) | 1.14 (0.83–1.57) | 1.74 (1.13–2.69) |
Computer games weekdays and weekends | 1.23 (0.95–1.58) | 1.12 (0.86–1.46) | 1.82 (1.31–2.54) |
Note. Chatting ≥ 2 hours.day. Playing computer games is divided into four groups: ≥2 hours/day on weekdays or weekends; ≥2 hours/day on weekdays only, ≥ 2 hours on weekends only, or ≥ 2 hours on both weekdays and weekends. The models are adjusted for covariates including country of birth, family substance problems, conflicts between parents, physical abuse, number of friends, status among friends, psychosomatic problems, sleeping problems, use of cannabis and use of other drugs.