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. 2019 Jan 14;9:100160. doi: 10.1016/j.abrep.2019.100160

Table 4.

Hierarchical linear regression statistics with IGDT-10 as outcome variable and motives and maladaptive cognitions found to be significant in previous linear regression analyses as predictors.

Measures IGDT-10
β t p Beta
Step 1
DASS-21 0.07 4.09 .00 0.46
R2 = 0.21 0.00



Step 2
DASS-21 0.04 1.92 .06 0.24
PIUQ-SF-6 0.14 3.18 .00 0.40
R2 = 0.32 .00



Step 3
DASS-21 0.02 1.12 .27 0.38
PIUQ-SF-6 0.04 0.82 .42 0.38
MOGQ-Cop 0.24 3.29 .00 0.38
MOGQ-Skl −0.12 −1.81 .07 0.38
MOGQ-Fan 0.11 1.57 .12 0.38
R2 = 0.49 .00



Step 4
DASS-21 0.00 −0.01 .99 −0.00
PIUQ-SF-6 0.06 1.27 .21 0.16
MOGQ-Cop 0.17 2.43 .02 0.35
MOGQ-Skl −0.15 −2.40 .02 −0.31
MOGQ-Fan 0.05 0.71 .48 0.10
MGCS-Over 0.49 3.71 .00 0.48
R2 = 0.59 0.00

Note. n = 64. IGDT-10 = Ten-Item Internet Gaming Disorder Test; PIUQ-SF-6 = Problematic Internet Use Questionnaire Short Form 6; DASS-21 = Depression Anxiety and Stress Scale 21; MOGQ-Cop = Motives for Online Gaming Questionnaire-Coping; MOGQ-Skl = Motives for Online Gaming Questionnaire-Skill Development; MOGQ-Fan = Motives for Online Gaming Questionnaire-Fantasy; MGCS-Over = Maladaptive Gaming-Related Cognitions Scale-Overvaluing of Game Rewards.