Table 4.
Hierarchical linear regression statistics with IGDT-10 as outcome variable and motives and maladaptive cognitions found to be significant in previous linear regression analyses as predictors.
Measures | IGDT-10 |
|||
---|---|---|---|---|
β | t | p | Beta | |
Step 1 | ||||
DASS-21 | 0.07 | 4.09 | .00 | 0.46 |
R2 = 0.21 | 0.00 | |||
Step 2 | ||||
DASS-21 | 0.04 | 1.92 | .06 | 0.24 |
PIUQ-SF-6 | 0.14 | 3.18 | .00 | 0.40 |
R2 = 0.32 | .00 | |||
Step 3 | ||||
DASS-21 | 0.02 | 1.12 | .27 | 0.38 |
PIUQ-SF-6 | 0.04 | 0.82 | .42 | 0.38 |
MOGQ-Cop | 0.24 | 3.29 | .00 | 0.38 |
MOGQ-Skl | −0.12 | −1.81 | .07 | 0.38 |
MOGQ-Fan | 0.11 | 1.57 | .12 | 0.38 |
R2 = 0.49 | .00 | |||
Step 4 | ||||
DASS-21 | 0.00 | −0.01 | .99 | −0.00 |
PIUQ-SF-6 | 0.06 | 1.27 | .21 | 0.16 |
MOGQ-Cop | 0.17 | 2.43 | .02 | 0.35 |
MOGQ-Skl | −0.15 | −2.40 | .02 | −0.31 |
MOGQ-Fan | 0.05 | 0.71 | .48 | 0.10 |
MGCS-Over | 0.49 | 3.71 | .00 | 0.48 |
R2 = 0.59 | 0.00 |
Note. n = 64. IGDT-10 = Ten-Item Internet Gaming Disorder Test; PIUQ-SF-6 = Problematic Internet Use Questionnaire Short Form 6; DASS-21 = Depression Anxiety and Stress Scale 21; MOGQ-Cop = Motives for Online Gaming Questionnaire-Coping; MOGQ-Skl = Motives for Online Gaming Questionnaire-Skill Development; MOGQ-Fan = Motives for Online Gaming Questionnaire-Fantasy; MGCS-Over = Maladaptive Gaming-Related Cognitions Scale-Overvaluing of Game Rewards.