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. 2019 Feb 6;20:104. doi: 10.1186/s13063-019-3177-y

Fig. 4.

Fig. 4

Six virtual reality (VR) programs. a Making scrambled eggs and frying dumplings in a virtual kitchen by controlling a hand and a pair of chopsticks, respectively. b Shooting ceramic plates and vases on a shelf by controlling a pistol in a virtual shooting gallery. c Playing a whack-a-mole game by controlling a wooden mallet hammer in a virtual playground. d Playing basketball in a virtual court, in which the ball is shot by a controller and the height and distance of the basket is varied over time. e Punching with dolls by controlling a big fist in a virtual boxing arena, in which the doll that is hit will retreat to its original position. f Popping balloons by controlling a sword in a virtual fencing hall