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. 2018 Sep 21;5(5):148–153. doi: 10.1049/htl.2018.5064

Table 1.

VTK volume rendering performance of a CT and MR volume on the HTC Vive using the Unity editor, with and without a VTK fps target. At the closest distance the volume fills the height of the view, it is then moved away to fill half, and quarter (1/4) of the height

Modality Vol. Dist. No fps target fps target
CT 0.5 m (full) 40–50 70 to >100
MR 0.4 m (full) 55–60 >100
CT 1.0 m (half) 70–80 85 to >100
MR 0.8 m (half) 60–70 >100
CT 2.0 m (1/4) 80–90 90 to >100
MR 1.6 m (1/4) 80–90 >100