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. 2018 Oct 18;15(2):813–836. doi: 10.1021/acs.jctc.8b00626

Figure 6.

Figure 6

Schematic representation of the decision tree as constructed by the MoveScheme object. Shown is an example for RETIS. The MoveScheme points to the root of this tree (left). The branches are the different move levels. The first level is the decision about what type of move: shooting, replica, reversal. The next level is the decision about what ensemble needs to be moved. For the shooting, the next level is about which direction the shot is. For other moves the choice is slightly different. The right part of the picture shows which ensembles are affected. Each vertical line denotes an ensemble. At the root of the tree each ensemble can be chosen. Going down the tree, the ensembles affected reduce in number. The letters are arbitrary labels for each ensemble. The gray box around each letter shows the input (red) and the output (blue). This sort of schematic can be generated using the paths.visualize.MoveTreeBuilder object.