Table 1.
Name | Definition | Effect | Key Descriptors |
---|---|---|---|
Massed practice | The number of repetitions performed | Small effects on improvement and retention17,19,22,24 | - Number of repetitions was counted - Tasks were aimed at increasing number of repetitions of a movement |
Dosage | Training of more than 5 hours a week | Can speed up functional recovery17,19,20,22 | - Training is more than 60 minutes of therapy per session and week day |
Structured practice | Training schedule with frequent and longer breaks | Better retention than massed protocols17,19,52 | - Rests were given during during the session |
Task-specific practice | Movements performed are relevant for ADL and goal oriented | Learning is maximal if the task trained is specific17,19 | - Tasks incorporated movements that are functionally meaningful (reaching, lifting, grasping pronation, supination, pinching, etc) and were goal oriented - Tasks or movements were relevant for ADL |
Variable practice | Several tasks that require different movements | Better retention and enhances generalization16 | - Training included various tasks that require a variety of movements |
Multisensory stimulation | Providing feedback through multiple senses | Restoration of sensorimotor contingencies19 | - Besides visual, other types of feedback were provided (auditory, tactile, etc) |
Increasing difficulty | Progressively increase the difficulty of the task or the involved movements | Augment task-specific use of the impaired limb22 | - Difficulty or complexity of tasks or movement is changing depending on ability, performance, or time |
Explicit feedback | Knowledge about results (task success or failure, or movement outcome) | Retain an adapted movement better18 | - Providing cues on task completion with regard to success or failure, or movement outcome (trajectory errors, average completion time, or exactness) - Feedback can also be provided through a therapist |
Implicit feedback | Knowledge about performance that is obtained from tracking, analyzing, and visualizing kinematic movement data | Reduce the sensorimotor prediction error and promote learning18 | - Real-time visualization of arm/hand movement and other kinematic properties (speed, rotations, synergies compensations) - Display of correct trajectory to follow |
Avatar representation | Active execution and observation of movement through an avatar | Degree of agency aids learning from sensorimotor prediction error21 | - Virtual movement is represented as a human- or body part–like avatar (whole body, arm, or hand) |
Promote use of affected limb | Tasks that are forcing or reinforcing the use of the affected arm | Counteracting learned nonuse17,19,22 | - Tasks were designed or required to be performed with the paretic limb - Tasks cannot be accomplished by the healthy arm only |
Abbreviation: ADL, activities of daily living.