Table 2.
Types of mental health problems that VR can be used with | Positive responses among therapists who work with the disorder: n (%) | Positive responses among therapists who do not work with the disorder: n (%) | Fisher exact p-value | Positive responses in total: n (%) |
---|---|---|---|---|
Anxiety disorders | 155 (97.5%) | 23 (92.00%) | p = 0.19 | 178 (96.7%) |
Family and couples therapy | 3 (21.4%) | 16 (9.41%) | p = 0.16 | 19 (10.3%) |
Disruptive behavior disorders | 10 (37.0%) | 39 (24.84%) | p = 0.24 | 49 (26.6%) |
Eating disorders | 20 (60.6%) | 62 (41.06%) | p = 0.053 | 82 (44.6%) |
Gambling disorder | 5 (62.5%) | 73 (41.48%) | p = 0.29 | 78 (42.4%) |
Mood disorders | 72 (55.4%) | 25 (46.30%) | p = 0.33 | 97 (52.7%) |
Neuropsychiatric disorders (ADHD and autism) | 24 (63.2%) | 60 (41.10%) | p = 0.02 | 84 (45.7%) |
Personality disorders | 15 (30.0%) | 19 (14.18%) | p = 0.02 | 34 (18.5%) |
Psychotic disorders | 7 (53.9%) | 31 (18.13%) | p = 0.01 | 38 (20.7%) |
Psychosomatic disorders | 21 (46.7%) | 33 (23.74%) | p = 0.005 | 54 (29.4%) |
Substance use disorders | 12 (70.6%) | 62 (37.13%) | p = 0.01 | 74 (40.2%) |
Other disorders | 9 (33.3%) | 5 (3.18%) | p < 0.001 | 14 (7.6%) |