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. 2019 Feb 8;10:176. doi: 10.3389/fpsyg.2019.00176

Table 2.

Positive responses to what types of mental health problems VR can be used with.

Types of mental health problems that VR can be used with Positive responses among therapists who work with the disorder: n (%) Positive responses among therapists who do not work with the disorder: n (%) Fisher exact p-value Positive
responses in
total: n (%)
Anxiety disorders 155 (97.5%) 23 (92.00%) p = 0.19 178 (96.7%)
Family and couples therapy 3 (21.4%) 16 (9.41%) p = 0.16 19 (10.3%)
Disruptive behavior disorders 10 (37.0%) 39 (24.84%) p = 0.24 49 (26.6%)
Eating disorders 20 (60.6%) 62 (41.06%) p = 0.053 82 (44.6%)
Gambling disorder 5 (62.5%) 73 (41.48%) p = 0.29 78 (42.4%)
Mood disorders 72 (55.4%) 25 (46.30%) p = 0.33 97 (52.7%)
Neuropsychiatric disorders (ADHD and autism) 24 (63.2%) 60 (41.10%) p = 0.02 84 (45.7%)
Personality disorders 15 (30.0%) 19 (14.18%) p = 0.02 34 (18.5%)
Psychotic disorders 7 (53.9%) 31 (18.13%) p = 0.01 38 (20.7%)
Psychosomatic disorders 21 (46.7%) 33 (23.74%) p = 0.005 54 (29.4%)
Substance use disorders 12 (70.6%) 62 (37.13%) p = 0.01 74 (40.2%)
Other disorders 9 (33.3%) 5 (3.18%) p < 0.001 14 (7.6%)