Table 2.
IEQa subscale | VR-CBM-Ib, mean (SD) | Standard CBM-Ic, mean (SD) | F statistics (F1,40) | P value | η2p |
Challenge | 4.18 (0.79) | 3.96 (0.80) | 0.77 | .39 | 0.02 |
Control | 4.85 (0.86) | 3.32 (0.84) | 33.73 | <.001 | 0.46 |
Real world dislocation | 5.14 (0.52) | 3.03 (0.81) | 100.33 | <.001 | 0.72 |
Emotional involvement | 4.49 (0.95) | 3.10 (0.77) | 26.86 | <.001 | 0.40 |
Cognitive involvement | 5.34 (0.57) | 4.26 (0.70) | 30.26 | <.001 | 0.43 |
aIEQ: Immersion Experience Questionnaire.
bVR-CBM-I: virtual reality Cognitive Bias Modification of Interpretations.
cCBM-I: standard Cognitive Bias Modification of Interpretations.