Skip to main content
. 2019 Feb 21;6(2):e11517. doi: 10.2196/11517

Table 2.

Mean scores for the Immersive Experience Questionnaire subscales (SD in parentheses), F statistics, P value, and effect size (η2p) for the VR-CBM-I and standard CBM-I groups.

IEQa subscale VR-CBM-Ib, mean (SD) Standard CBM-Ic, mean (SD) F statistics (F1,40) P value η2p
Challenge 4.18 (0.79) 3.96 (0.80) 0.77 .39 0.02
Control 4.85 (0.86) 3.32 (0.84) 33.73 <.001 0.46
Real world dislocation 5.14 (0.52) 3.03 (0.81) 100.33 <.001 0.72
Emotional involvement 4.49 (0.95) 3.10 (0.77) 26.86 <.001 0.40
Cognitive involvement 5.34 (0.57) 4.26 (0.70) 30.26 <.001 0.43

aIEQ: Immersion Experience Questionnaire.

bVR-CBM-I: virtual reality Cognitive Bias Modification of Interpretations.

cCBM-I: standard Cognitive Bias Modification of Interpretations.