Figure 2.
(a) Representation of rivalry dynamics. Binocular rivalry can be represented by a double-well energy landscape. The orange ball determines the current percept. Binocular rivalry is thought to be driven by adaptation and noise. Adaptation changes the landscape, meaning one of the wells becomes less shallow. Noise (arrow) causes the percept to change more quickly when the boundary between the two wells is low. (b) Experimental outline. In Experiment 1 noise (zero-mean Gaussian random noise) was applied to the visual stimulus for 5 seconds followed by 5.5–7 seconds of no stimulation. The same noise was applied to the left and right eye. The noise intensity was subthreshold for each individual participant. Experiment 2 followed the same protocol, except that the noise was applied to the visual cortex directly with tRNS (zero-mean Gaussian random noise, 100–640 Hz).