Table 4.
Exploratory outcome | Exploratory question | Assessment | |
Implementation procedures | |||
|
Enrollment period | How long does it take to get 240 people to enroll in the study? | Measured as number of months between enrollment of first and last participant. |
|
Recruitment venues | How many people were recruited from which venue? | Assessed using unique links that track the number of clicks on each advertisement. |
|
Survey completion time | How many days before participants completed each survey? | Measured as the number of days between the first survey invitation was sent to the participant and the day they completed the survey. |
|
Game completion | How many intervention condition participants completed the game? | Assessed via game play data from the secure file-transfer-protocol (FTP) system as well as T2a and T3b surveys: Did you complete the game? Yes; No; Unsure |
|
Game milestones | What milestones did the participants achieve in the game? | Assessed via game play data from the secure file-transfer-protocol (FTP) system. |
Integration | |||
|
Computer access | How many youths were excluded because they were without a personal computer or Mac? | Assessed via the screening questionnaire: Do you have a laptop or desktop computer (either personal computer or Mac) where you can download games? Yes; No; Unsure |
|
Email address access | How many youths were excluded because they were without an email address? | Assessed via the screening questionnaire: do you have an email address? Yes; No |
|
Ease of download | How easily was the game downloaded without contacting our research coordinator? | Assessed via the number of emails to our project email address. |
|
Personal computer versus Mac use | What participants used personal computer and Mac computers to download the game? | Assessed as percentages via the game download materials in REDCap. |
|
Ease of participation | How many times was the research staff contacted by participants with questions about surveys or intervention materials? | Assessed via the number and types of emails to our project email address. |
|
Game problems | How many problems and what types of problems did participants encounter with the game? | Assessed via T2 and T3 surveys: Did you have any problems in the game?—Yes; No; If yes, please describe; Open-ended text box |
|
Game security | How important was the use of password protection in the game? | Assessed via T2 and T3 surveys: How important was it to have the game be protected by a password?—Very Important; Important; Moderately Important; Slightly Important; Not Important |
|
Game privacy | How safe did our participants feel playing the game? | Assessed via T2 and T3 surveys: How often were you concerned about other people seeing you play the game?—Always; Very Often; Sometimes; Rarely; Never |
|
Game interference | Did the gaming intervention interfere with participants’ regular activities? | Assessed via T2 and T3 surveys: During the past 30 days, how many times did playing the game interfere with school, work, or other responsibilities (like being late, missing school, or making it hard to concentrate)—Never; 1 time; 2 times; 3 times; 4 times; 5 or more times |
Adaptation and expansion | |||
|
Future gaming platforms | Would our participants like to play the game on other platforms, such as phone? | Assessed via T2 and T3 surveys: In the future where would you like to play this game? My computer only; My phone only; Both my computer and phone |
|
Gaming experience [92] by demographics | Were there certain groups that had better or worse experiences with the game? | We will examine whether the Gaming Experience Questionnaire [92] subscale scores (assessed via T2 and T3 surveys) differed by participants’ gender, sexual orientation, race, ethnicity, and age. |
|
Future appeal to sexual and gender minority youth | Will other sexual and gender minority youth enjoy the game? | Assessed via T2 and T3 surveys: Do you think other LGBTQ people your age would like to play this game? Definitely; Very Probably; Probably; Possibly; Probably Not; Definitely Not |
|
Recommended game changes | What would participants change about the game? | Assessed via T2 and T3 surveys: What would you change about the game? Open-ended text box |
|
Favorite parts of game | What did participants like best about the game? | Assessed via T2 and T3 surveys: What were your favorite parts of the game? Open-ended text box |
|
Least favorite arts of game | What did participants like least about the game? | Assessed via T2 and T3 surveys: What were your least favorite parts of the game? Open-ended text box |
|
Recommended game improvements | How would participants improve the game? | Assessed via T2 and T3 surveys: How would you improve the game? Open-ended text box |
aT2: first follow-up.
bT3: final follow-up.