Table 3.
Endorsement among the IGD group (N = 255) | Endorsement in the total sample (N = 8,110) | |||||
---|---|---|---|---|---|---|
Criteria | Sensitivity (%) | Specificity (%) | n | % | n | % |
1. Preoccupation | 83.9 | 92.2 | 214 | 83.9 | 830 | 10.2 |
2. Withdrawal | 80.4 | 96.6 | 205 | 80.4 | 473 | 5.8 |
3. Tolerance | 85.1 | 94.7 | 217 | 85.1 | 636 | 7.8 |
4. Loss of control | 71.0 | 93.5 | 181 | 71.0 | 693 | 8.5 |
5. Give up other activities | 74.1 | 98.0 | 189 | 74.1 | 350 | 4.3 |
6. Continuation | 83.9 | 96.0 | 214 | 83.9 | 529 | 6.5 |
7. Deception | 70.2 | 98.2 | 179 | 70.2 | 318 | 3.9 |
8. Escape | 84.7 | 90.1 | 216 | 84.7 | 995 | 12.3 |
9. Negative consequences | 67.8 | 97.8 | 173 | 67.8 | 347 | 4.3 |
Note. SD: standard deviation; IGD: Internet gaming disorder; IGDT-10: Ten-Item Internet Gaming Disorder Test; BMI: body mass index; OR: odds ratio; d: Cohen’s d.