Skip to main content
. 2018 Sep 28;7(3):719–726. doi: 10.1556/2006.7.2018.92

Table 4.

Comparison between the IGD and non-IGD groups according to cut-off point of 5/9 in the IGDT-10

4th–6th grade (N = 3,573) Junior high school (N = 3,297) Senior high school (N = 1,240)
IGD (N = 137) Non-IGD (N = 3,436) IGD (N = 95) Non-IGD (N = 3,202) IGD (N = 23) Non-IGD (N = 1,217)
n % n % χ2 p OR n % n % χ2 p OR n % n % χ2 p OR
Gender 31.151 <.001 11.436 <.001 7.568 .006
 Male 113 82.5 2,014 58.6 3.324 79 83.2 2,133 66.6 2.475 21 91.3 773 63.5 6.031
 Female 24 17.5 1,422 41.4 16 16.8 1,069 33.4 2 8.7 444 36.5
Spend money on Internet gaming 55 40.1 448 13.0 80.035 <.001 4.474 60 63.2 865 27.0 59.713 <.001 4.632 18 78.3 481 39.5 14.086 <.001 5.509
Myopia 95 69.3 2,212 64.4 1.420 .233 1.252 43 45.3 1,544 48.2 0.323 .570 0.888 9 39.1 408 33.5 0.318 .573 1.275
M SD M SD t p d M SD M SD t p d M SD M SD t p d
Time spent on Internet gaming (hours per week) 39.09 17.01 22.43 12.29 11.35 <.001 1.33 42.76 14.87 25.50 12.33 11.20 <.001 1.39 40.35 15.09 25.28 11.88 4.76 <.001 1.26
BMI 20.35 5.75 19.14 4.57 2.43 .016 0.26 20.91 5.74 20.07 4.37 1.41 .163 0.19 22.52 6.03 21.28 4.47 1.32 .189 0.28

Note. IGD: Internet gaming disorder; OR: odds ratio; Ten-Item Internet Gaming Disorder Test; SD: standard deviation; d: Cohen’s d; BMI: body mass index; Sensitivity: indicated the proportion of true positive rates; Specificity: indicated the proportion of the true negative rates.