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. 2018 Sep 10;7(3):697–706. doi: 10.1556/2006.7.2018.65

Table 3.

Longitudinal relations between game hours per week and IGD symptoms at T1 and T2 on GPA, life satisfaction, and social competence 1 year later (N = 538)

GPA Life satisfaction Social competence
T2 T3 T2 T3 T2 T3
β p β p β p β p β p β p
Control variables
 Gender (1 = boy) −0.09 .07 0.05 .28 0.07 .23 0.06 .31 −0.10 .06 −0.09 .24
 Level of education (1 = low) −0.03 .29 0.02 .63 0.07 .04 −0.10 .29 −0.01 .90 −0.02 .70
 T-1 predictor 0.65 .00 0.65 .00 0.45 .00 0.62 .00 0.40 .00 0.47 .00
Main effects
 Hours per week −0.03 .57 −0.03 .59 −0.01 .87 0.01 .98 0.11 .04 0.13 .16
 IGD symptoms 0.04 .52 0.04 .41 −0.17 .02 −0.16 .08 −0.22 .00 −0.29 .00

Note. Model fit: CFI = 0.88 and RMSEA = 0.07. Bold values are significant at p < .05. IGD: Internet gaming disorder; GPA: grade point average; CFI: comparative fit index; RMSEA: root mean square error of approximation.