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. 2019 Feb 27;19(5):1005. doi: 10.3390/s19051005

Table 2.

Recognition accuracies of methods on RGB datasets. The superscript D indicates a deep learning-based method.

Methods Year Hollywood2 HMDB51 Olympic Sports UCF50 UCF101 Kinetic
[82]D 2018 86.4%
[46]D 2018 81.5%
[61]D 2018 68.1% 94%
[96]D 2017 78.7% 97.1%
[89]D 2017 63.5% 93.2%
[86]D 2017 75% 95.3%
[102]D 2017 79%
[90]D 2017 74.8% 95.8%
[88]D 2017 80.2% 97.9%
[95]D 2016 55.2% 85.4%
[85]D 2016 69.4% 94.2%
[63] 2016 66.8% 60.1% 90.4% 91.7% 86%
[29]D 2016 94.8% 78.86%
[84]D 2016 65.4% 92.5%
[45]D 2015 63.2% 91.5%
[109] 2016 61.7% 88.3%
[110] 2015 68% 65.1% 91.4% 94.4% 89.1%
[20]D 2015 49.9% 85.2% 79.5%
[40] 2015 70% 61.8%
[57] 2014 37.3% 86.04% 70.1%
[50] 2014 57.2% 85.9%
[19] 2014 59.4% 88% 81.3%
[62] 2014 54.4% 41.3% 85.5%
[100] 2013 27.02% 68.20%
[111] 2013 49.3%