Skip to main content
. 2019 Mar 19;10:390. doi: 10.3389/fpsyg.2019.00390

Table 1.

Fixed effects estimates (top) and standard deviations of random parameters (bottom) for models of the predictors of music selection.

Parameter Calming— Slow—fast Sad—happy Less melodic— Less rhythmic— Simple— Peaceful— Less intense—
exciting very melodic very rhythmic complex aggressive very intense
FIXED EFFECTS
Intercept 4.15 (0.06)*** 4.11 (0.06)*** 2.45 (0.05)*** 4.93 (0.06)*** 4.58 (0.07)*** 4.00 (0.06)*** 3.26 (0.05)*** 3.53 (0.06)***
Level 1 (situational)
  Time 0.03 (0.02)
  Time2 >−0.01 (< 0.01)
  Mood
      Valence 0.14 (0.02)***
      Arousal 0.11 (0.01)*** 0.05 (0.01)*** 0.06 (0.01)*** 0.04 (0.02)*
  Importance of mood 0.02 (0.02) 0.02 (0.02)
  Attention 0.14 (0.02)*** 0.07 (0.02)*** −0.04 (0.02)* 0.08 (0.02)*** 0.14 (0.02)***
  Activitya
      Pure music listening −0.18 (0.06)** 0.07 (0.06)
      Housework −0.12 (0.07) 0.13 (0.07)*
      Working & studying −0.17 (0.07)* 0.03 (0.07)
      Coping with emotions −0.53 (0.16)*** −0.03 (0.15)
      Exercise −0.68(0.14)*** 0.16 (0.14)
      Social activity −0.11 (0.10) 0.12 (0.10)
      Party −0.70 (0.26)* −0.29 (0.26)
      Making Music 0.15 (0.17) −0.35 (0.17)*
      Relaxing & falling asleep −0.06 (0.11) −0.19 (0.11)
      Personal hygiene −0.15 (0.12) 0.03 (0.11)
      Other activities −0.10 (0.12) 0.17 (0.12)
  Presence of othersb
      Others present & no interaction −0.06 (0.06) 0.05 (0.05)
      Others present & interaction 0.03 (0.07) −0.25 (0.06)***
  Functions of music listenning
      Intellectual stimulation −0.23 (0.02)*** −0.23 (0.02)*** −0.19 (0.02)*** 0.20 (0.02)*** 0.36 (0.02)*** −0.15 (0.02)*** 0.24 (0.02)***
      Mind wandering & emotional involvement −0.08 (0.02)*** −0.10 (0.02)*** 0.12 (0.02)*** −0.14 (0.02)*** 0.12 (0.02)***
      Motor synchronization & enhanced well-being 0.52 (0.02)*** 0.47 (0.02)*** 0.44 (0.02)*** −0.06 (0.02)** 0.33 (0.02)*** 0.32 (0.02)*** 0.04 (0.02)*
      Updating ones musical knowledge −0.09 (0.02)*** −0.08 (0.02)***
      Killing time & overcoming loneliness −0.05 (0.02)* −0.12 (0.02)*** −0.06 (0.02)*
Level 2 (person-related)
  Mood
      Valence 0.22 (0.06)***
  Presence of othersb
      Others present & no interaction 0.62 (0.26)*
      Others present & interaction 0.09 (0.34)
  Intensity of music preference
  Musical taste
      Rock & Metal 0.02 (0.04)
      Functions of music   listenning
      Intellectual stimulation −0.20 (0.06)** 0.21 (0.07)**
      Mind wandering & emotional involvement −0.08 (0.06) 0.20 (0.06)**
      Motor synchronization & enhanced well-being 0.43 (0.06)***
      Updating ones musical knowledge −0.23 (0.07)**
      Killing time & overcoming loneliness
RANDOM PARAMETERS
Level 2 (SD)
  Intercept/intercept 0.64*** 0.54*** 0.46*** 0.64*** 0.76*** 0.58*** 0.50*** 0.53***

Analysis step D (see text for details).

Standard error in parentheses. SD = standard deviation.

Based on a total of 2,674 daily life assessment from N = 119 participants. The table only includes predictors that at least have been selected in one of the eight models. For a full list of included variables in the selection process of the percentile-Lasso see equations 1 and 2.

a

Activity comprised 12 categories, reference category: being on the move.

b

Presence of others comprised 3 categories, reference category: alone.

*

p < 0.05,

**

p < 0.01,

***

p < 0.001.