Skip to main content
. 2019 Mar 20;11:58. doi: 10.3389/fnagi.2019.00058

Table 3.

Evaluation of the virtual environment: shown here are the means of Virtual Reality navigation duration and debriefing scores across experimental groups.

Active wake group Sleep group Age effects Interval type effects Interaction





Younger adults Older adults Younger adults Older adults F(1,71) F(1,71) F(1,71)
Navigation duration (s) 596.05 (110.17) 728.3 (187.76) 609.56 (132.56) 595.50 (107.10) 3.42 3.48 5.24
p = 0.07 p = 0.07 p = 0.02
η2 = 0.05 η2 = 0.05 η2 = 0.07
Use of laptop 6.89 (0.32) 6.22 (1.93) 6.67 (0.84) 5.50 (2.42) 5.78 1.53 0.43
p = 0.02 p = 0.22 p = 0.51
η2 = 0.08 η2 = 1.53 η2 = 0.00
Debriefing∗∗
Navigation appreciation (Q1) 7.67 (1.78) 7.20 (2.35) 7.05 (2.01) 7.80 (2.04) 0.04 0.00 1.83
p = 0.84 p = 0.94 p = 0.18
η2 = 0.00 η2 = 0.00 η2 = 0.03
Presence (Q2, Q3, Q4) 18.28 (6.6) 17.44 (8) 13.28 (6.26) 18.77 (8.29) 1.86 1.15 3.43
p = 0.17 p = 0.29 p = 0.07
η2 = 0.03 η2 = 0.02 η2 = 0.05
Task difficulty (Q5, Q6) 2.33 (1.19) 4.33 (3) 3.28 (2.35) 4.30 (2.8) 7 0.34 0.73
p = 0.01 p = 0.43 p = 0.4
η2 = 0.09 η2 = 0.00 η2 = 0.01

Values in parentheses represent standard deviations; p-values in bold represent significance.

Laptop frequency of use: scale from 1 (never used) to 7 (daily use).

∗∗Ratings were made on a 1 (Strongly Disagree) to 10 (Strongly Agree) point Likert scale.

Q1: Overall, did you enjoy your exploration of the proposed virtual environment? Q2: During the navigation in the virtual environment, did you have the feeling of walking in the city? Q3: Did you get the impression that the avatars were like real people? Q4: Did you feel as if you were really in the city? Q5: Did you find navigation in the virtual environment difficult? Q6: Did you find the recall task difficult?