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. 2019 Mar 22;10:623. doi: 10.3389/fpsyg.2019.00623

Table 3.

Odds of the three risk-taking behaviors.

Hopping
Not using the handrail
Stopping suddenly
Game tasks (ref.: control) AOR (95% CI) p value AOR (95% CI) p value AOR (95% CI) p value
Training/battling a monster 1.11 (0.96, 1.28) 0.17 2.84 (1.52, 5.30) <0.01 6.82 (2.32, 20.05) <0.01
Capturing a monster 4.36 (1.98, 9.61) <0.01 2.55 (1.39, 4.68) <0.01 1.05 (0.96, 1.14) 0.26
Searching for a monster 2.98 (1.51, 5.87) <0.01 2.05 (1.28, 3.28) <0.01 2.35 (1.29, 4.27) <0.01
Undergraduate (ref.: otherwise) 2.39 (1.25, 4.55) 0.02 1.90 (1.13, 3.20) 0.03
Screen size of ≥ 5 inches (ref. otherwise) 1.78 (1.14, 2.78) 0.01 1.60 (1.01, 2.52) 0.04 1.33 (1.25, 1.80) 0.02
Screen size of ≥ 5 inches × capturing a monster (ref.: otherwise) 3.96 (1.69, 9.30) <0.01 2.79 (1.47, 5.28) <0.01
Screen size of ≥ 5 inches × training/battling a monster (ref.: otherwise) 3.33 (1.50, 7.41) <0.01 5.58 (1.98, 15.69) <0.01
Unlimited data allowance (ref.: limited) 2.32 (1.27, 4.23) <0.01 2.54 (1.32, 4.89) <0.01
Unlimited data × capturing a monster (ref.: otherwise) 2.65 (1.44, 4.89) <0.01
Unlimited data × training/battling a monster (ref.: otherwise) 2.15 (1.31, 3.53) <0.01
Time spent on the game daily 1.09 (1.03, 1.16) <0.01 1.05 (1.01, 1.10) 0.03
ρ2 0.268 0.331 0.214