Table 3.
Odds of the three risk-taking behaviors.
| Hopping |
Not using the handrail |
Stopping suddenly |
||||
|---|---|---|---|---|---|---|
| Game tasks (ref.: control) | AOR (95% CI) | p value | AOR (95% CI) | p value | AOR (95% CI) | p value |
| Training/battling a monster | 1.11 (0.96, 1.28) | 0.17 | 2.84 (1.52, 5.30) | <0.01 | 6.82 (2.32, 20.05) | <0.01 |
| Capturing a monster | 4.36 (1.98, 9.61) | <0.01 | 2.55 (1.39, 4.68) | <0.01 | 1.05 (0.96, 1.14) | 0.26 |
| Searching for a monster | 2.98 (1.51, 5.87) | <0.01 | 2.05 (1.28, 3.28) | <0.01 | 2.35 (1.29, 4.27) | <0.01 |
| Undergraduate (ref.: otherwise) | 2.39 (1.25, 4.55) | 0.02 | 1.90 (1.13, 3.20) | 0.03 | – | – |
| Screen size of ≥ 5 inches (ref. otherwise) | 1.78 (1.14, 2.78) | 0.01 | 1.60 (1.01, 2.52) | 0.04 | 1.33 (1.25, 1.80) | 0.02 |
| Screen size of ≥ 5 inches × capturing a monster (ref.: otherwise) | 3.96 (1.69, 9.30) | <0.01 | 2.79 (1.47, 5.28) | <0.01 | – | – |
| Screen size of ≥ 5 inches × training/battling a monster (ref.: otherwise) | – | – | 3.33 (1.50, 7.41) | <0.01 | 5.58 (1.98, 15.69) | <0.01 |
| Unlimited data allowance (ref.: limited) | 2.32 (1.27, 4.23) | <0.01 | 2.54 (1.32, 4.89) | <0.01 | – | – |
| Unlimited data × capturing a monster (ref.: otherwise) | 2.65 (1.44, 4.89) | <0.01 | – | – | ||
| Unlimited data × training/battling a monster (ref.: otherwise) | – | – | 2.15 (1.31, 3.53) | <0.01 | – | – |
| Time spent on the game daily | 1.09 (1.03, 1.16) | <0.01 | 1.05 (1.01, 1.10) | 0.03 | – | – |
| ρ2 | 0.268 | 0.331 | 0.214 | |||