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. Author manuscript; available in PMC: 2020 Apr 1.
Published in final edited form as: Optom Vis Sci. 2019 Apr;96(4):256–265. doi: 10.1097/OPX.0000000000001364

Table 5.

Comparison of athletes with concussion to healthy athletes on smooth pursuit parameters. Velocity gain= eye/target velocity. Position gain=eye/target position. Sample sizes below each variable represent the number of non-concussed and number of concussed, respectively, individuals in each analysis, representing the number of individuals from each group who could complete the task.

Smooth Pursuit Non-concussed
Median
Non-concussed
Range
Concussed
Median
Concussed
Range
P-value
Horizontal          
0.1 Hz Velocity Gain
(n=82 vs n=25)
0.96 0.75 - 1.16 0.96 0.72 - 1.04 .75
0.1 Hz Position Gain
(n=82 vs n=25)
1.01 0.61 - 1.31 1.01 0.92 - 1.06 .61
0.2 Hz Velocity Gain
(n=82 vs n=25)
1.01 0.70 - 1.30 1.00 0.58 - 1.05 .34
0.2 Hz Position Gain
(n=82 vs n=25)
1.02 0.92 - 1.29 1.01 0.75 - 1.05 .46
0.4 Hz Velocity Gain
(n=82 vs n=24)
1.00 0.73 - 1.25 1.00 0.43 - 1.06 .20
0.4 Hz Position Gain
(n=82 vs n=24)
1.01 0.89 - 1.26 1.01 0.09 - 1.06 .25
1.0 Hz Velocity Gain
(n=82 vs n=26)
0.86 0.38 - 1.11 0.85 0.16 - 1.08 .24
1.0 Hz Position Gain
(n=82 vs n=26)
0.86 0.53 - 1.09 0.85 0.15 - 1.07 .43
Vertical          
0.1 Hz Velocity Gain
(n=82 vs n=25)
0.93 0.43 - 1.19 0.90 0.67 - 1.22 .48
0.1 Hz Position Gain
(n=82 vs n=25)
1.02 0.66 - 1.54 0.99 0.78 - 1.22 .22
0.2 Hz Velocity Gain
(n=82 vs n=25)
0.95 0.43 - 1.30 0.95 0.60 - 1.14 .34
0.2 Hz Position Gain
(n=82 vs n=25)
1.01 0.62 - 1.31 0.95 0.78 - 1.25 .048
0.4 Hz Velocity Gain
(n=83 vs n=24)
0.96 0.25 - 1.26 0.92 0.35 - 1.21 .21
0.4 Hz Position Gain
(n=83 vs n=24)
1.00 0.66 - 1.68 0.97 0.28 - 1.25 .03
0.75 Hz Velocity Gain
(n=82 vs n=25)
0.87 0.27 - 1.13 0.80 0.16 - 1.10 .12
0.75 Hz Position Gain
(n=82 vs n=25)
0.95 0.39 - 1.28 0.85 0.16 - 1.11 .003

Bolded = statistically significant at alpha < .05