Table 5.
Smooth Pursuit | Non-concussed Median |
Non-concussed Range |
Concussed Median |
Concussed Range |
P-value |
---|---|---|---|---|---|
Horizontal | |||||
0.1 Hz Velocity Gain (n=82 vs n=25) |
0.96 | 0.75 - 1.16 | 0.96 | 0.72 - 1.04 | .75 |
0.1 Hz Position Gain (n=82 vs n=25) |
1.01 | 0.61 - 1.31 | 1.01 | 0.92 - 1.06 | .61 |
0.2 Hz Velocity Gain (n=82 vs n=25) |
1.01 | 0.70 - 1.30 | 1.00 | 0.58 - 1.05 | .34 |
0.2 Hz Position Gain (n=82 vs n=25) |
1.02 | 0.92 - 1.29 | 1.01 | 0.75 - 1.05 | .46 |
0.4 Hz Velocity Gain (n=82 vs n=24) |
1.00 | 0.73 - 1.25 | 1.00 | 0.43 - 1.06 | .20 |
0.4 Hz Position Gain (n=82 vs n=24) |
1.01 | 0.89 - 1.26 | 1.01 | 0.09 - 1.06 | .25 |
1.0 Hz Velocity Gain (n=82 vs n=26) |
0.86 | 0.38 - 1.11 | 0.85 | 0.16 - 1.08 | .24 |
1.0 Hz Position Gain (n=82 vs n=26) |
0.86 | 0.53 - 1.09 | 0.85 | 0.15 - 1.07 | .43 |
Vertical | |||||
0.1 Hz Velocity Gain (n=82 vs n=25) |
0.93 | 0.43 - 1.19 | 0.90 | 0.67 - 1.22 | .48 |
0.1 Hz Position Gain (n=82 vs n=25) |
1.02 | 0.66 - 1.54 | 0.99 | 0.78 - 1.22 | .22 |
0.2 Hz Velocity Gain (n=82 vs n=25) |
0.95 | 0.43 - 1.30 | 0.95 | 0.60 - 1.14 | .34 |
0.2 Hz Position Gain (n=82 vs n=25) |
1.01 | 0.62 - 1.31 | 0.95 | 0.78 - 1.25 | .048 |
0.4 Hz Velocity Gain (n=83 vs n=24) |
0.96 | 0.25 - 1.26 | 0.92 | 0.35 - 1.21 | .21 |
0.4 Hz Position Gain (n=83 vs n=24) |
1.00 | 0.66 - 1.68 | 0.97 | 0.28 - 1.25 | .03 |
0.75 Hz Velocity Gain (n=82 vs n=25) |
0.87 | 0.27 - 1.13 | 0.80 | 0.16 - 1.10 | .12 |
0.75 Hz Position Gain (n=82 vs n=25) |
0.95 | 0.39 - 1.28 | 0.85 | 0.16 - 1.11 | .003 |
Bolded = statistically significant at alpha < .05