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. 2019 Mar 29;10:569. doi: 10.3389/fpsyg.2019.00569

Table 2.

Regression analyses with otakuism dimensions as predictors and eeriness, overall evaluation, and purchase intentions regarding the innovation as criteria.

Eeriness
Evaluation
Purchase intentions
  B SEB   β   p   B SEB   β   p   B SEB   β   p
Technology/gender
Step 1
Gender   0.54       0.16   0.19   0.001 –0.89       0.21 –0.24 <0.001 –0.41       0.15 –0.16   0.006
DY1 sex robot vs. nursing robot –0.91       0.19 –0.32 <0.001   1.29       0.25   0.34 <0.001   0.86       0.18   0.33 <0.001
DY2 sex robot vs. GMO –0.10       0.20 –0.04   0.599 –0.01       0.25 –0.00   0.981   0.30       0.18   0.11   0.098
Step 2
DY1gender –0.42       0.39 –0.10   0.288   0.46       0.50   0.09   0.352   0.45       0.35   0.12   0.209
DY2gender –0.32       0.40 –0.08   0.419   1.03       0.51   0.18   0.044   0.49       0.36   0.13   0.176
AMG fandom
Step 3a
AMG fandom –0.24       0.08 –0.18   0.002   0.10       0.17   0.16   0.003   0.28       0.07   0.22 <0.001
Step 4a
DY1AMG fandom –0.18       0.19 –0.08   0.337   0.05       0.24   0.02   0.839   0.14       0.17   0.07   0.414
DY2AMG fandom –0.06       0.20 –0.02   0.774 –0.15       0.26 –0.05   0.567   0.09       0.18   0.04   0.611
GenderAMG fandom   0.34       0.16   0.16   0.039 –0.11       0.21 –0.04   0.590 –0.06       0.15 –0.03   0.677
Step 5a
DY1AMG fandomgender –0.17       0.38 –0.05   0.662   0.47       0.49   0.10   0.339   0.67       0.34   0.21   0.0498
DY2AMG fandomgender   0.11       0.42   0.02   0.800   0.08       0.54   0.01   0.883   0.11       0.38   0.03   0.767
Japanese culture
Step 3b
Japanese culture –0.02       0.08 –0.01   0.815   0.05       0.10   0.03   0.638   0.10       0.07   0.08   0.179
Step 4b
DY1Japanese culture –0.29       0.19 –0.13   0.140 –0.03       0.25 –0.01   0.893   0.06       0.18   0.03   0.718
DY2Japanese culture –0.20       0.20 –0.08   0.321 –0.16       0.26 –0.05   0.522 –0.02       0.18 –0.01   0.936
GenderJapanese culture   0.17       0.16   0.08   0.312 –0.00       0.21 –0.00   0.983 –0.10       0.15 –0.05   0.516
Step 5b
DY1Japanese culture gender   0.03       0.39   0.01   0.939 –0.07       0.50 –0.01   0.893 –0.06       0.36 –0.02   0.864
DY2Japanese culture gender –0.23       0.41 –0.06   0.566   0.53       0.52   0.10   0.304   0.11       0.37   0.03   0.760
Indoor activities
Step 3c
Indoor –0.13       0.08 –0.09   0.114   0.30       0.10   0.17   0.003   0.20       0.07   0.16   0.007
Step 4c
DY1indoor –0.19       0.19 –0.08   0.321   0.10       0.24   0.03   0.680   0.01       0.17   0.01   0.942
DY2indoor   0.08       0.20   0.03   0.689   0.00       0.25   0.00   0.998   0.03       0.18   0.01   0.859
Genderindoor   0.15       0.16   0.07   0.361 –0.35       0.21   0.13   0.087 –0.36       0.15 –0.19   0.014
Step 5c
DY1indoorgender   0.31       0.38   0.09   0.407   0.30       0.48   0.07   0.525   0.34       0.34   0.11   0.320
DY2indoorgender   1.15       0.41   0.25   0.006 –0.53       0.52 –0.09   0.315 –0.48       0.37 –0.12   0.194
Shyness
Step 3d
Shyness   0.12       0.08   0.09   0.121   0.06       0.10   0.03   0.581   0.08       0.07   0.07   0.243
Step 4d
DY1shyness   0.17       0.19   0.08   0.361 –0.13       0.24 –0.04   0.597 –0.30       0.17 –0.16   0.072
DY2shyness   0.07       0.20   0.03   0.722 –0.19       0.26 –0.06   0.464 –0.19       0.18 –0.08   0.306
Gendershyness   0.50       0.16   0.24   0.002 –0.61       0.21 –0.22   0.004 –0.54       0.15 –0.28 <0.001
Step 5d
DY1shynessgender –0.40       0.39 –0.11   0.295   0.70       0.49   0.14   0.156   0.72       0.34   0.21   0.038
DY2shynessgender   0.01       0.41   0.00   0.985 –0.31       0.52 –0.06   0.555 –0.10       0.36 –0.03   0.775

The experimental treatment codes and gender were entered in steps 1 and 2. In steps 3a to 5a anime, manga and games fandom (AMG fandom) was entered along with higher-order interactions. In steps 3b to 5b interest in Japanese culture (Japanese culture) was entered along with higher-order interactions. In steps 3c to 5c preference for indoor activities (indoor) was entered along with higher-order interactions. In steps 3d to 5d shyness was entered along with higher-order interactions. Experimental treatment was dummy-coded with sex robot as the comparison group. DY1 = sex robot (0) vs. nursing robot (1); DY2 = sex robot (0) vs. genetically modified organism (GMO) (1). Gender was dummy-coded (0 = male, 1 = female). All continuous predictors were z-standardized. The displayed results show the coefficients after the listed variables were entered without the influence of later steps.