Table 4.
Technology that children access in their homes
| Device (%) | Preschool (n = 134) | Children (n = 160) | Teenagers (n = 38) | Young adults (n = 14) | Adults (n = 42) |
|---|---|---|---|---|---|
| iPad | 68 (50.75%) | 98 (61.25%) | 18 (47.37%) | 11 (78.57%) | 18 (42.86%) |
| Tablet | 54 (40.3%) | 55 (34.48%) | 9 (23.68%) | 3 (21.43%) | 14 (33.33%) |
| iPhone | 34 (25.37%) | 57 (35.63%) | 13 (34.21%) | 5 (35.71%) | 8 (19.05%) |
| Smartphone | 44 (32.84%) | 61 (38.12%) | 12 (31.58%) | 5 (35.71%) | 15 (35.71%) |
| Blackberry | 1 (0.75%) | 11 (6.88%) | 2 (5.26%) | 1 (7.14%) | 0 |
| PC | 91 (67.91%) | 119 (74.38%) | 25 (62.79%) | 11 (78.57%) | 24 (57.14%) |
| Apple Mac | 16 (11.94%) | 28 (17.5%) | 5 (13.16%) | 5 (35.71%) | 6 (14.29%) |
| Wii | 52 (38.81%) | 84 (52.5%) | 16 (42.11%) | 3 (21.43%) | 12 (28.57%) |
| PlayStation | 8 (5.97%) | 44 (27.5%) | 8 (21.05%) | 9 (64.29%) | 7 (16.67%) |
| Nintendo DS | 51 (38.06%) | 78 (48.75%) | 14 (36.84%) | 6 (42.86%) | 12 (28.57%) |
| Xbox | 17 (12.69%) | 37 (23.12%) | 7 (18.42%) | 2 (14.29%) | 6 (14.29%) |
| Kinect | 8 (5.97%) | 11 (6.88%) | 3 (7.89%) | 0 | 4 (9.52%) |
| AAC* | 3 (2.24%) | 1 (0.62%) | 0 | 1 (7.14%) | 0 |
*AAC augmented and alternative communication devices