Skip to main content
. 2018 Dec 11;49(4):1517–1530. doi: 10.1007/s10803-018-3798-0

Table 4.

Technology that children access in their homes

Device (%) Preschool (n = 134) Children (n = 160) Teenagers (n = 38) Young adults (n = 14) Adults (n = 42)
iPad 68 (50.75%) 98 (61.25%) 18 (47.37%) 11 (78.57%) 18 (42.86%)
Tablet 54 (40.3%) 55 (34.48%) 9 (23.68%) 3 (21.43%) 14 (33.33%)
iPhone 34 (25.37%) 57 (35.63%) 13 (34.21%) 5 (35.71%) 8 (19.05%)
Smartphone 44 (32.84%) 61 (38.12%) 12 (31.58%) 5 (35.71%) 15 (35.71%)
Blackberry 1 (0.75%) 11 (6.88%) 2 (5.26%) 1 (7.14%) 0
PC 91 (67.91%) 119 (74.38%) 25 (62.79%) 11 (78.57%) 24 (57.14%)
Apple Mac 16 (11.94%) 28 (17.5%) 5 (13.16%) 5 (35.71%) 6 (14.29%)
Wii 52 (38.81%) 84 (52.5%) 16 (42.11%) 3 (21.43%) 12 (28.57%)
PlayStation 8 (5.97%) 44 (27.5%) 8 (21.05%) 9 (64.29%) 7 (16.67%)
Nintendo DS 51 (38.06%) 78 (48.75%) 14 (36.84%) 6 (42.86%) 12 (28.57%)
Xbox 17 (12.69%) 37 (23.12%) 7 (18.42%) 2 (14.29%) 6 (14.29%)
Kinect 8 (5.97%) 11 (6.88%) 3 (7.89%) 0 4 (9.52%)
AAC* 3 (2.24%) 1 (0.62%) 0 1 (7.14%) 0

*AAC augmented and alternative communication devices