Table 6.
Average time spent in technology-mediated activities by device
| Mean time* (n with access) | Preschool (n = 134) | Children (n = 160) | Teenagers (n = 38) | Young adults (n = 14) | Adults (n = 42) |
|---|---|---|---|---|---|
| iPad | 80.8 (68) | 80.1 (98) | 93.8 (18) | 95.4 (11) | 65 (18) |
| Tablet | 48.1 (54) | 48.1 (55) | 67.7 (9) | 144 (3) | 82.3 (14) |
| iPhone | 21.7 (34) | 64.3 (57) | 103.8 (13) | 54 (5) | 37.5 (8) |
| Smartphone | 12.5 (44) | 32.2 (61) | 40.8 (12) | 32 (5) | 16 (15) |
| Blackberry | 10 (1) | 12.7 (11) | 0 (2) | 360 (1) | 0 (0) |
| PC | 56.2 (91) | 80.9 (119) | 118.4 (25) | 80 (11) | 38.3 (24) |
| Apple Mac | 36 (16) | 69.6 (28) | 18 (16) | 2 (3) | 24.3 (12) |
| Wii | 17.6 (52) | 15.1 (84) | 13.1 (16) | 60 (3) | 3.3 (12) |
| PlayStation | 27.2 (30) | 39.8 (44) | 30 (8) | 44.4 (9) | 7.1 (7) |
| Nintendo DS | 11.1 (51) | 26.7 (78) | 12.1 (14) | 13.3 (6) | 4.1 (12) |
| Xbox | 32.3 (17) | 88.37 (37) | 28.5 (7) | 25 (2) | 60 (6) |
| Kinect | 10 (8) | 0 (11) | 3.33 (3) | 0 (0) | 0 (4) |
*In minutes per day. Note that each estimate draws on a different underlying sample, since different numbers of respondents had access to each device type, and so data have varying levels of reliability