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. 2019 Apr 4;13:62. doi: 10.3389/fnbeh.2019.00062

Table 1.

Comparison of reality systems.

PC-based Mobile-based Console-based Standalone mobility
Mobilty required
System Oculus Rift HTC Vive/Vive Pro Microsoft Mixed Reality Samsung Gear VR Google Cardboard Google Daydream Playstation VR Oculus Go Oculus Quest Mirage Solo
Cost 399 US$ 499/799 US$ 249/449 US$ 99 US$ 10–50 US$ 69–149 US$ 299 US$ 199 US$ 399 US$ 299 US$
Hardware requirements High End PC (>1,000 US$) High End PC (>1,000 US$) Mid Level PC (>600 US$) High End Samsung Phone (>600 US$) Middle/High end Android phone or iPhone (>299 US$) High End Android Phone (>499 US$) PS4 (299 US$) or PS4 Pro (399 US$) None (Internal Snapdragon 821 processor) None (Internal Snapdragon 835 processor) None (Internal Snapdragon 835 processor)
Resolution 2,160 × 1,200 2,160 × 1,200/2,880 × 1,660 2,880 × 1,440 2,560 × 1,440 Depends from the phone (minimum 1,024 × 768) Depends from the phone (minimum 1,920 × 1,080) 1,920 × 1,080 2,560 × 1,440 2,560 × 1,440 2,560 × 1,440
Refresh rate 90 Hz 90 Hz 90 Hz 60 Hz 60 Hz 90 Hz minimum 120 Hz 72 Hz 72 Hz 75 Hz
Field of view 110° 110° 100/110° 101° from 70° 96° 100° 90° 100° 100°
Body tracking Medium/High: head tracking (rotation) and positional tracking (forward/backward) High: head tracking (rotation) and volumetric tracking (full room size– 15 ft x 15 ft—movement) Medium/High: head tracking (rotation) and positional tracking (forward/backward) Medium: head tracking (rotation) Medium: head tracking (rotation) Medium: head tracking (rotation) Medium/High: head tracking (rotation) and positional tracking (forward/backward) Medium: head tracking (rotation) Medium/High: head tracking (rotation) and positional tracking (forward/backward) Medium/High: head tracking (rotation) and positional tracking (forward/backward)
User interaction with VR High (using a joystick or controllers) High (using controllers) High (using a joystick or controllers) Medium (using gaze, a built in pad or joystick) Low (using gaze or a button) Medium (using gaze or joystick) High (using a joystick or controllers) Medium (using gaze, a built in pad or joystick) High (using a joystick or controllers) Medium (using gaze, a built in pad or joystick)
Software availability Oculus Store Steam Store Microsoft Store Oculus Store Google Play or IOS Store Google Play Playstation Store Oculus Store Oculus Store Google Play