System |
Oculus Rift |
HTC Vive/Vive Pro |
Microsoft Mixed Reality |
Samsung Gear VR |
Google Cardboard |
Google Daydream |
Playstation VR |
Oculus Go |
Oculus Quest |
Mirage Solo |
Cost |
399 US$ |
499/799 US$ |
249/449 US$ |
99 US$ |
10–50 US$ |
69–149 US$ |
299 US$ |
199 US$ |
399 US$ |
299 US$ |
Hardware requirements |
High End PC (>1,000 US$) |
High End PC (>1,000 US$) |
Mid Level PC (>600 US$) |
High End Samsung Phone (>600 US$) |
Middle/High end Android phone or iPhone (>299 US$) |
High End Android Phone (>499 US$) |
PS4 (299 US$) or PS4 Pro (399 US$) |
None (Internal Snapdragon 821 processor) |
None (Internal Snapdragon 835 processor) |
None (Internal Snapdragon 835 processor) |
Resolution |
2,160 × 1,200 |
2,160 × 1,200/2,880 × 1,660 |
2,880 × 1,440 |
2,560 × 1,440 |
Depends from the phone (minimum 1,024 × 768) |
Depends from the phone (minimum 1,920 × 1,080) |
1,920 × 1,080 |
2,560 × 1,440 |
2,560 × 1,440 |
2,560 × 1,440 |
Refresh rate |
90 Hz |
90 Hz |
90 Hz |
60 Hz |
60 Hz |
90 Hz minimum |
120 Hz |
72 Hz |
72 Hz |
75 Hz |
Field of view |
110° |
110° |
100/110° |
101° |
from 70° |
96° |
100° |
90° |
100° |
100° |
Body tracking |
Medium/High: head tracking (rotation) and positional tracking (forward/backward) |
High: head tracking (rotation) and volumetric tracking (full room size– 15 ft x 15 ft—movement) |
Medium/High: head tracking (rotation) and positional tracking (forward/backward) |
Medium: head tracking (rotation) |
Medium: head tracking (rotation) |
Medium: head tracking (rotation) |
Medium/High: head tracking (rotation) and positional tracking (forward/backward) |
Medium: head tracking (rotation) |
Medium/High: head tracking (rotation) and positional tracking (forward/backward) |
Medium/High: head tracking (rotation) and positional tracking (forward/backward) |
User interaction with VR |
High (using a joystick or controllers) |
High (using controllers) |
High (using a joystick or controllers) |
Medium (using gaze, a built in pad or joystick) |
Low (using gaze or a button) |
Medium (using gaze or joystick) |
High (using a joystick or controllers) |
Medium (using gaze, a built in pad or joystick) |
High (using a joystick or controllers) |
Medium (using gaze, a built in pad or joystick) |
Software availability |
Oculus Store |
Steam Store |
Microsoft Store |
Oculus Store |
Google Play or IOS Store |
Google Play |
Playstation Store |
Oculus Store |
Oculus Store |
Google Play |