Table 1.
Comparison of reality systems.
PC-based | Mobile-based | Console-based | Standalone mobility | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Mobilty required | ||||||||||
System | Oculus Rift | HTC Vive/Vive Pro | Microsoft Mixed Reality | Samsung Gear VR | Google Cardboard | Google Daydream | Playstation VR | Oculus Go | Oculus Quest | Mirage Solo |
Cost | 399 US$ | 499/799 US$ | 249/449 US$ | 99 US$ | 10–50 US$ | 69–149 US$ | 299 US$ | 199 US$ | 399 US$ | 299 US$ |
Hardware requirements | High End PC (>1,000 US$) | High End PC (>1,000 US$) | Mid Level PC (>600 US$) | High End Samsung Phone (>600 US$) | Middle/High end Android phone or iPhone (>299 US$) | High End Android Phone (>499 US$) | PS4 (299 US$) or PS4 Pro (399 US$) | None (Internal Snapdragon 821 processor) | None (Internal Snapdragon 835 processor) | None (Internal Snapdragon 835 processor) |
Resolution | 2,160 × 1,200 | 2,160 × 1,200/2,880 × 1,660 | 2,880 × 1,440 | 2,560 × 1,440 | Depends from the phone (minimum 1,024 × 768) | Depends from the phone (minimum 1,920 × 1,080) | 1,920 × 1,080 | 2,560 × 1,440 | 2,560 × 1,440 | 2,560 × 1,440 |
Refresh rate | 90 Hz | 90 Hz | 90 Hz | 60 Hz | 60 Hz | 90 Hz minimum | 120 Hz | 72 Hz | 72 Hz | 75 Hz |
Field of view | 110° | 110° | 100/110° | 101° | from 70° | 96° | 100° | 90° | 100° | 100° |
Body tracking | Medium/High: head tracking (rotation) and positional tracking (forward/backward) | High: head tracking (rotation) and volumetric tracking (full room size– 15 ft x 15 ft—movement) | Medium/High: head tracking (rotation) and positional tracking (forward/backward) | Medium: head tracking (rotation) | Medium: head tracking (rotation) | Medium: head tracking (rotation) | Medium/High: head tracking (rotation) and positional tracking (forward/backward) | Medium: head tracking (rotation) | Medium/High: head tracking (rotation) and positional tracking (forward/backward) | Medium/High: head tracking (rotation) and positional tracking (forward/backward) |
User interaction with VR | High (using a joystick or controllers) | High (using controllers) | High (using a joystick or controllers) | Medium (using gaze, a built in pad or joystick) | Low (using gaze or a button) | Medium (using gaze or joystick) | High (using a joystick or controllers) | Medium (using gaze, a built in pad or joystick) | High (using a joystick or controllers) | Medium (using gaze, a built in pad or joystick) |
Software availability | Oculus Store | Steam Store | Microsoft Store | Oculus Store | Google Play or IOS Store | Google Play | Playstation Store | Oculus Store | Oculus Store | Google Play |