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. 2019 Mar 28;21(3):e12994. doi: 10.2196/12994

Table 2.

Study designs and populations of the included studies comparing serious gaming/gamification and other digital education interventions.

Study Study type Population (n) Country Field of study
Amer et al 2011 [32] RCTa Dental students (80) United States Operative dentistry
Chien et al 2013 [14] RCT Medical students (14) United States Laparoscopic surgical tasks
Dankbaar et al 2016 [16] RCT Medical students (79) Netherlands Approach to acutely unwell patients
Dankbaar et al 2017 [17] RCT Medical students (66) Netherlands Patient safety and stress management
Gauthier et al 2015 [40] RCT Medical students (44) Canada Vascular anatomy
Kerfoot et al 2014 [36] RCT Primary care physician (111) United States Management of blood pressure in primary care
Sward et al 2008 [39] RCT Medical students (100) United States Pediatrics

aRCT: randomized controlled trial.