Table 5.
Study | Intervention type | Intervention duration | Intervention frequency | Intervention intensity | Control |
Amer et al 2011 [32] | Interactive dental videogame | Up to 20 minutes | Once | —a | 3-minute video on resin bonding |
Chien et al 2013 [14] | 3D tennis game | 40 minutes | Once | — | Virtual simulator training platform |
Dankbaar et al 2016 [16] | Computer-based simulation game “abcdeSIM” | Access for 4 weeks | — | Estimated to take 2-4 hours to complete; mean logged game time 90 (SD 49) minutes | Electronic module |
Dankbaar et al 2017 [17] | “Air-Medic Sky-1” game | 1 week | — | 3-4 hours | Digital education module |
Gauthier et al 2015 [40] | “Vascular Invaders” game | Access for 35 days | — | — | Vascular anatomy study aid (online) |
Kerfoot et al 2014 [36] | Online spaced-education game (question emailed every 3 days; resent 12 or 24 days later if answered incorrectly or correctly, respectively; retired after answered correctly on >two consecutive attempts) | Access for 52 weeks | — | Mean of 38 (SD 7) weeks to complete the cycle of questions | Online posting |
Sward et al 2008 [39] | Web-based pediatric board game | 4 weeks | One per week | 1 hour | Self-study Web flash cards |
aNot available.