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. 2019 Mar 28;21(3):e12994. doi: 10.2196/12994

Table 6.

Characteristics of included interventions in studies comparing serious gaming/gamification and another type of serious gaming/gamification intervention.

Study Intervention type Intervention duration Intervention frequency Intervention intensity Control
Adams et al 2012 [31] FPSa COTSb intervention 6 weeks Weekly Mean of 5.7 (SD 1.3) hours Non-FPS COTS intervention
De Araujo et al 2016 [42] Surgical COTS intervention (SurgG) Access for 3 weeks c Mean of 647 minutes per week Usual learning (ContG), FPS COTS (ShotG), Racing COTS (RaceG) interventions
Hedman et al 2013 [24] and Kolga et al 2009 [25] Systematic video game training with FPS COTS intervention 5 weeks 5 days per week 30-60 minutes Non-FPS COTS intervention
Ju 2011 et al [34]) and Ju et al 2012 [33] Wii COTS intervention 30 minutes Once Play Station 2 COTS intervention
Kerfoot et al 2012 [15] Online spaced-education game - 4 questions every 4 days 8-42 days Spaced-education game – 2 questions every 2 days
Kolga et al 2008 [26] FPS COTS intervention 5 weeks 5 days per week 30 minutes 2D non-FPS COTS intervention

aFPS: first-person shooter.

bCOTS: commercial off the shelf.

cNot available.