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. 2015 Feb 12;2015(2):CD008349. doi: 10.1002/14651858.CD008349.pub3

da Silva Cameirao 2011

Methods RCT
Participants Recruited from a subacute rehabilitation unit in Spain
19 participants: 13 intervention, 6 control
Inclusion criteria: recruited within 3 weeks of first stroke, severe to moderate upper limb impairment, no moderate to severe aphasia, not other cognitive deficits as assessed by the Mini Mental State Examination and aged ≤ 80 years
Exclusion criteria: none specified
Mean (SD) age: intervention group 63.7 (11.83), control group 59.4 (10.62), control group (Wii) 58 (14)
47% male
Stroke details: 37% right hemiparesis
Timing post stroke: intervention group mean (SD) 11.5 (5.1) days, control group 16.8 (5.0) days, control group (Wii) 13 (4.7) days
Interventions Virtual reality intervention: Rehabilitation Gaming System (RGS). The main elements of the system are the vision based analysis and tracking system that capture upper limb movements through colour detection, data gloves to capture finger flexion and a virtual environment where an avatar mimics the movements of the user
Control intervention (occupational therapy): occupational therapy with emphasis on motor tasks similar to those in the RGS (i.e. object displacement, grasp and release)
Control intervention (Wii): used the Wii gaming system. This intervention involved the gaming features but not the neuro‐scientific hypothesis regarding recovery
Sessions were 20 minutes, 3 times a week for 12 weeks (approximately 12 hours total). This was provided in addition to standard rehabilitation
Outcomes Outcomes recorded at baseline, weeks 5, 12 and 24
Upper limb outcomes: Fugl Meyer, Chedoke Arm and Hand Activity Inventory
Activity outcomes: Barthel Index
Other outcomes: participant satisfaction
Notes
Risk of bias
Bias Authors' judgement Support for judgement
Random sequence generation (selection bias) Low risk Computer‐generated program
Allocation concealment (selection bias) Low risk Managed externally
Blinding of outcome assessment (detection bias) All outcomes Low risk Blinded to allocation
Incomplete outcome data (attrition bias) All outcomes High risk Outliers excluded from the data analysis
Selective reporting (reporting bias) Low risk All outcomes reported