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. 2015 Feb 12;2015(2):CD008349. doi: 10.1002/14651858.CD008349.pub3

Kim 2009

Methods RCT
Participants Study took place in Korea
24 participants: 12 intervention, 12 control
Inclusion criteria: ≥ 1 year post stroke with plateau in motor recovery after conventional rehabilitation and the ability to stand for 30 minutes and walk indoors independently (approximately 30 metres)
Exclusion criteria: severe visual or cognitive impairment or musculoskeletal disorders that could interfere with tests
Mean (SD) age: intervention group 52 (10) years, control group 52 (7) years
54% male
Timing post stroke: intervention group mean (SD) 26 (10) months, control group 24 (9) months
Interventions Virtual reality intervention: IREX virtual reality system using a video capture system to capture the participant's whole body movement. The participant is able to view their body movements in real time on a screen in front of them immersed in a virtual environment. Games included stepping up/down, shark bait (capturing stars while avoiding eels and sharks by weight shift) and snowboarding. Participants were challenged by increasing resistance (e.g. adding weights) or increasing the speed.
Control intervention: conventional physiotherapy designed to facilitate standing balance function during walking. Included practice of weight shift, muscle strengthening, functional reach or picking up objects
Sessions for virtual reality group: 30 minutes, 4 times a week for 4 weeks (8 hours) of virtual reality plus conventional physiotherapy 40 minutes, 4 times per week for 4 weeks (approximately 10.5 hours) (approximately 18.5 hours total)
Sessions for control group: 40 minutes, 4 times per week for 4 weeks (approximately 10.5 hours total)
Outcomes Outcomes recorded at baseline and post‐intervention
Lower limb function and activity outcomes: 10‐metre walk test, GAIT‐RITE gait analysis system, Berg balance scale, Balance performance monitor
Global motor function outcomes: modified Motor Assessment Scale
Notes
Risk of bias
Bias Authors' judgement Support for judgement
Random sequence generation (selection bias) Low risk The sequence was generated using a lottery system
Allocation concealment (selection bias) Low risk Using sealed, opaque envelopes
Blinding of outcome assessment (detection bias) All outcomes Low risk Blind
Incomplete outcome data (attrition bias) All outcomes Low risk Does not appear to have any missing data
Selective reporting (reporting bias) Low risk No other outcomes were collected