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. 2015 Feb 12;2015(2):CD008349. doi: 10.1002/14651858.CD008349.pub3

Sucar 2009

Methods Quasi RCT
Participants Recruited from the National Institute of Neurology in Mexico City, Mexico
22 participants: 11 intervention, 11 control
Inclusion criteria: ≥ 6 months after stroke
Exclusion criteria: none reported
Mean age: intervention group 51 years, control group 52 years
Timing post stroke: intervention group 22 months, control group 26 months
Interventions Virtual reality intervention: participants used a 'Gesture Therapy' program designed by the researchers. Movements of the participant's upper limbs are tracked by a camera and the person interacts with on‐screen games. Games included shopping in the supermarket, making breakfast, playing basketball, cleaning, painting and driving
Control intervention: a variety of exercises guided by the therapist using equipment such as cones and balls
Sessions were 60 minutes, 3 times a week for 5 weeks (15 hours total)
Outcomes Outcomes recorded at baseline and post‐intervention
Upper limb function and activity outcomes (arm): Fugl Meyer UE scale, Motricity Index
Adverse events reported
Other outcomes: level of interest, competence, effort, pressure and utility of the intervention
Notes
Risk of bias
Bias Authors' judgement Support for judgement
Random sequence generation (selection bias) High risk Alternate allocation based on odd or even numbers
Allocation concealment (selection bias) Unclear risk Unclear
Blinding of outcome assessment (detection bias) All outcomes High risk Not blinded
Incomplete outcome data (attrition bias) All outcomes Low risk There were no missing data
Selective reporting (reporting bias) Low risk No additional outcomes were collected