Skip to main content
. 2019 Apr 16;19:85. doi: 10.1186/s12911-019-0808-x

Table 2.

Average gameplay hazard detection rankings & time taken per level.

Game Level In-Game Hazards (in ranked order) Avg. Identification Rank Order Gap score Df Avg. Time to complete Level (mm:ss) P-value (2-tail)Avg. Time to identify a Hazard per level (mm:ss)
Rank Mean Modal
1: Kitchen Carpet / Rug 1 1.5 1 04:32 (SD = 02:04) 00:49 (SD = 00:21)
Juice Carton 2 2.7 2
Dragon Toy 3 3.5 3,4
Dining Chair 4 3.7 3
Backless Stool 5 4.6 4,5,6
Wine Bottles 6 4.9 6
2: Bathroom Sneakers/Shoes 1 1.5 1 03:28 (SD = 01:33) 00:42 (SD = 00:19)*
Open Cabinet Door 2 2.3 1,2
Water Puddle 3 2.7 3
Light (Switched off) 4 4 5
Bath Tub 5 4.3 4
3: Bedroom Human Figure 1 2 1,2 03:20 (SD = 01:40) 00:33 (SD = 00:17)
Teddy Bear 2 2.1 1
Book 3 3.1 3
Puff Chair 4 3.1 5
Telephone 5 4.3 4
Light (Switch) 6 5.3 6
4: Lounge & Stairs Slippers 1 2.1 2 06:36 (SD = 03:00) 00:44 (SD = 00:20)
Broken Stair 2 2.9 1
Books (on floor) 3 4.4 4,5
Light (Switch near 4 4.7 3
Books (on stairs) 5 5.3 4
Flex (across doorway 6 5.3 6
Light (Switch in hall) 7 5.5 3,8
Clothing Pile (on 8 6.7 6,7
Iron (on floor) 9 7.5 6,7