Table 2.
The expert participants’ familiarity with relevant topics 1.
Participants | Designing for Behavioural Change | Behavioural Addiction | Human-Computer Interaction | Social Informatics | User Involvement | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | |
P1 | ● | ● | ● | ● | ● | ||||||||||||||||||||
P2 | ● | ● | ● | ● | ● | ||||||||||||||||||||
P3 | ● | ● | ● | ● | ● | ||||||||||||||||||||
P4 | ● | ● | ● | ● | ● | ||||||||||||||||||||
P5 | ● | ● | ● | ● | ● |
1 The questionnaire was based on 5-points Likert scale which can be interpreted as follows: (1) Very Poor (2) Poor (3) Fair (4) Good (5) Very Good.