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. 2017 Nov 20;2017(11):CD008349. doi: 10.1002/14651858.CD008349.pub4

Comparison 2. Virtual reality versus conventional therapy: upper limb function: subgroup analyses.

Outcome or subgroup title No. of studies No. of participants Statistical method Effect size
1 Dose of intervention 22 1038 Std. Mean Difference (IV, Fixed, 95% CI) 0.07 [‐0.05, 0.20]
1.1 Less than 15 hours of intervention 9 430 Std. Mean Difference (IV, Fixed, 95% CI) ‐0.01 [‐0.20, 0.18]
1.2 More than 15 hours of intervention 13 608 Std. Mean Difference (IV, Fixed, 95% CI) 0.13 [‐0.03, 0.29]
2 Time since onset of stroke 20 930 Std. Mean Difference (IV, Fixed, 95% CI) 0.04 [‐0.09, 0.17]
2.1 Less than 6 months 7 555 Std. Mean Difference (IV, Fixed, 95% CI) ‐0.06 [‐0.23, 0.11]
2.2 More than 6 months 13 375 Std. Mean Difference (IV, Fixed, 95% CI) 0.19 [‐0.02, 0.39]
3 Specialised or gaming 22 1038 Std. Mean Difference (IV, Fixed, 95% CI) 0.07 [‐0.05, 0.20]
3.1 Specialised 15 506 Std. Mean Difference (IV, Fixed, 95% CI) 0.17 [‐0.00, 0.35]
3.2 Gaming 7 532 Std. Mean Difference (IV, Fixed, 95% CI) ‐0.02 [‐0.20, 0.15]
4 Severity of impairment 21 998 Std. Mean Difference (IV, Fixed, 95% CI) 0.07 [‐0.06, 0.19]
4.1 Mild to moderate impairment 13 678 Std. Mean Difference (IV, Fixed, 95% CI) 0.10 [‐0.06, 0.25]
4.2 Moderate to severe impairment 8 320 Std. Mean Difference (IV, Fixed, 95% CI) 0.01 [‐0.22, 0.23]