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. 2017 Nov 20;2017(11):CD008349. doi: 10.1002/14651858.CD008349.pub4

Matsuo 2013.

Methods RCT
Participants Recruited from a rehabilitation inpatient unit in Japan
28 participants
No further details reported
Interventions VR intervention: 10 sessions of upper limb exercises via a Nintendo Wii over 2 weeks in addition to conventional rehabilitation
Control intervention: conventional rehabilitation
Outcomes Outcomes assessed post intervention and 2 weeks after the end of intervention
Fugl Meyer Assessment of Upper Limb Motor Function
Wolf Motor Function Test
Box and Block Test
Motor Activity Log
Notes
Risk of bias
Bias Authors' judgement Support for judgement
Random sequence generation (selection bias) Unclear risk Details not reported (conference abstract)
Allocation concealment (selection bias) Unclear risk Details not reported (conference abstract)
Blinding of outcome assessment (detection bias) 
 All outcomes Unclear risk Details not reported (conference abstract)
Incomplete outcome data (attrition bias) 
 All outcomes Unclear risk Details not reported (conference abstract)
Selective reporting (reporting bias) Unclear risk Details not reported (conference abstract)