Table 3.
Marketing strategy | HEFSS ads (n 2147; %) | Non-HEFSS ads (n 4104; %) | P value |
---|---|---|---|
Regulated strategies | |||
Presence of children | |||
Presence of a child | 40·7 | 26·1 | ≤0·001 |
Child as main actor | 65·2 | 34·8 | ≤0·001 |
Child interacting with food | 33·4 | 17·9 | ≤0·001 |
Child dressed up in a costume | 8·8 | 2·6 | ≤0·001 |
Child voices or jingles | 26·8 | 17·0 | ≤0·001 |
Animated characters | |||
Animated animals | 8·2 | 17·5 | ≤0·001 |
Animated child/figure/product | 34·4 | 22·5 | ≤0·001 |
Licensed characters | 2·5 | 0·5 | ≤0·001 |
Celebrities | |||
Celebrities | 12·3 | 15·9 | ≤0·001 |
Athletes | 2·1 | 5·9 | ≤0·001 |
Promotional gifts or incentives | |||
Gifts and giveaway | 0·5 | 1·5 | ≤0·01 |
Prize/contests | 10·9 | 1·5 | ≤0·001 |
Interactive games | 2·5 | 0·4 | ≤0·001 |
Childhood life references | |||
Child daily situations (school/day care/playground) | 24·9 | 11·2 | ≤0·001 |
Popular words (e.g. ‘cool’) | 5·1 | 4·3 | >0·05 |
Fantasy | 16·6 | 3·4 | ≤0·001 |
Presence of at least one regulated strategy | 74·2 | 70·7 | ≤0·01 |
Non-regulated strategies | |||
General appeals | |||
Happiness/entertainment | 15·5 | 12·0 | ≤0·001 |
Taste/smell/texture | 24·3 | 28·0 | ≤0·01 |
Nutrition/health/weight control | 7·7 | 13·3 | ≤0·001 |
Sex/romance | 5·8 | 5·1 | >0·05 |
Deregulated consumption | 7·1 | 1·0 | ≤0·001 |
Sale promotions | 20·1 | 38·4 | ≤0·001 |
HEFSS, high in energy, saturated fats, sugars and/or salt.
Statistical comparisons are made within rows only and are between the proportion of HEFSS v. non-HEFSS ads, based on χ 2 tests of independence. Differences considered statistically significant based on Bonferroni correction of α = 0·002 based on twenty-two tests (twenty-two marketing strategies).