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. 2019 May 2;9:6856. doi: 10.1038/s41598-019-43313-4

Figure 4.

Figure 4

Eleven encounter types seen in simulations and observed data sets (Figs. 3 and 4) characterised by the five behaviour indices Mean Maximum Aggression Index (MMAI), Mean Behaviour Index aggressive (MBIagg), Aggression Index (AI), Mean Behaviour Index peaceful (MBIpcf), and Mean Maximum Peaceful Index (MMPI). This non-exhaustive collection of encounter types showcases that for characterising some encounter types (❶, ❷, ❿, ⓫; from simulations, not in observed data in this study), any index can be used but that for all others, the combination of multiple indices helps capturing behavioural complexity. Encounter type ❶ represents instant killing; ❷ killing after brief peaceful interactions; ❸ prolonged aggression; ❹ prolonged aggression alongside brief peaceful interactions; ❺ prolonged aggressive behaviour with brief peaceful behaviour; ❻ brief aggressive behaviour, brief peaceful behaviour, and prolonged neutral behaviour; ❼ brief aggression and prolonged peaceful behaviour; ❽ brief aggression with prolonged peaceful interactions; ❾ peaceful behaviour alongside ignoring; ❿ continuous trophallaxis alongside brief antennation; ⓫ trophallaxis throughout.