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. 2019 Apr 29;10:273. doi: 10.3389/fpsyt.2019.00273

Table 1.

Online problem gaming score as a function of game genre preference.

Preference for
Strategy games Role-playing games Shooter games MOBA games Casual games Other game genres Did not give an answer Total sample
N 236 231 383 172 242 242 140 1646
Mean (SD) 19.17 (7.47)a,b 23.22 (8.51)c,d 22.83 (9.19)c,d 24.57 (9.28)d 17.26 (5.73)a 21.05 (8.92)b,c 22.67 (9.61)c,d 21.45 (8.74)
Gender: Male 61.0%a 68.4%a 86.4%b 84.3%b 16.1%c 53.3%a 63.6%a 62.9%

Different letters (a, b, c, d) in the same row represent significant (p < .05) difference between mean scores, whereas the same letters in the same row represent non-significant difference between mean scores according to the paired post hoc Tukey test of one-way ANOVA or the paired chi-square tests. MOBA, multiplayer online battle arena.